Saturday, 18 September 2010

'appy second WAAAAGHday to Warhammer!

Two years old and still going.

Not bad for a game that was going to get shut down by Xmas 2008 and is dead in the water being in "Maintenance Mode".

May everyone at Bioware Mythic keep on Waaaghing for a long long time, I look forward to another two years at least of Warhammer Online. Thanks to all the devs that work and have worked on the game and to all the bloggers and twitters that keep the community going. Kudos also to everyone who just plays the game and shows support quietly by going out and enjoy it, you truly are the stars of this MMO.

Happy Birthday Warhammer.

Wednesday, 15 September 2010

Video: Hand of Blood - Sleepless in Praag

Another video from our epic adventures in the lakes. Well in this case it was one lake, we pretty much spent all night in Praag against all odds (literally with the buff). A sickening number of kills in total (I think we counted up to 1,200 by the time we called it a night) and one of our RR79's got 1/3rd of his renown bar during it. Awesome fun, a mix of classes and good banter all night, we wiped others and got wiped but always picked ourselves up and headed back out. Anyway, enjoy.

Tuesday, 14 September 2010

A proposal on how Mythic can make Black Orcs da biggest.


So I'm beating this subject to death again, only this time I will offer a solution. Adding character changes as they level up can already be done as can be seen by the Magus disk and the White Lions pet so we know this is a possibility already to put in but the question remains, that if Mythic decided to put it back in, how could they? This is where I attempt to answer that.

First of all, lets give Mythic some money out of it. There will be a WAR booster pack out which would add to all classes and races a way to customise your appearance further depending on your renown rank, this is achieved through the use of special 'dyes'. If you have the collectors edition you know about the head dyes which give you the special faces, this would act the same way, allowing you to apply a new change to the character.

For Black Orcs I would propose the following.

Upon achieving renown rank 20 you get a mail in the post from a Sneaky Git letting you know that there is an old warboss in a zone that is ready to get a good kicking and this would be a great chance to push yourself up the ranks in Grumlocks Waaaagh! So off you trot to the location, find the Orc and give him a hiding he wont forget, seeing that you're a much tougher Orc than he is, he gives you some fungus beer and a leg of ham and slips off into the distance admitting that you're much bigger than he is. This beer can be used in the special dye slot to increase the size of the Black Orc by 1% It's not a lot but still, you're not yet a tough Black Orc like Grumlock. Also the leg of ham, if used in the special dye slot will darken your skin a bit.

Once you get to RR40 another mail appears again from the Sneaky Git. This leads you to a quest to complete involving blowing up stunties, much hilarity and then defeating another bigger Orc in a headbutting contest. Upon completion of this you receive another pair of dye items to use which increases the size of the Black Orc to 3% above base size and the other will darken your skin further, also you receive quite a large trophy to proudly wear showing you're bigger than other Orcs.

This process repeats itself at RR60. A quest which sends you off to take some Elf ears and track down an Orc which has betrayed Grumlock in exchange for his own pile of shinies from the High Elfs (which in reality is just a load of shiny stones). Once this is done, you will again receive the two dye items which once used increases the size of the Black Orc to 5% of the base size and darkens the gnarly green hide of your Black Orc even more. Along side this though you are granted a Shield, this has no stats and is bound to player, in fact it's a unique skin for the appearance system, it turns the shield into a High Elf shaped/design but with Orc glyphs and no doubt some extra spiky bits attached to it. Again, this shows off you have achieved RR60 if you want to use the appearance.

Guess what happens at RR80? The sneaky git reveals himself to be Gazbag who has been watching you. Having defeated an old Warboss in the orc lands, a warboss in the stuntie lands and a warboss in the elf lands it's time to head to the Empire and lay down Grumlocks law on a warboss which has had a siege set on Praag for months now without progressing and in fact is getting fatter, lazier and his boyz are getting more and more worthless as each day progresses. So a quest is set forth to get them sorted for Grumlock until you draw the ire of the big, fat warboss. Again, once you defeat him you feel the power of the Waaagh and as all Orcs do when they defeat a bigger Orc they themselves become bigger. The dyes you receive this time increases your size to 7% of the base, make you even darker and in addition you retrieve a choppa which is in fact the Runefang which was lost to a great Waaaagh many centuries ago. Again, this is only appearance, and not effect.

Finally, when all appears to be settled down, Grumlock calls upon you at RR100. The Skaven have used some evil ratty magic to enslave one of Grumlocks trusted Black Orc bosses. You have to go down there, break the enchantment (and a few skaven skulls), upon doing this the boss wakes up and realising that the only way to redeem himself to Grumlock would be to give you a solid beating takes you on at a fight. Once/if/when you defeat the boss (it doesn't have to be easy, just a challenge for a solo player) the now beaten boss, hands over a chunk of warpstone, a cooked rat and a massive, black warpstone enchanted two handed great choppa. The warpstone will increase the size of the Black Orc to 10% over the base, the cooked rat will darken the skin further and the great choppa is a unique appearance for great weapons.

And that's that! It doesn't need to go further, it can be expanded to other races and classes (dwarves get longer beards and more gnarled looks, Bright Wizards may gain more burn marks or flames erupt around them (oooh particle effects) etc etc). You also don't have to use each item, it's simply there if you want to you might like your skin the current colour so there's no need to change it, your size might not appeal to you and you may like the appearance of other items better. Whatever your choice though it's that. A choice, you're not forced to buy it as it offers no in game advantage and even if bought if you dont like the look of being bigger and darker, well heck, you don't need to use it!

I'd pay for it for sure.

Monday, 6 September 2010

How to be Grimgor Ironhide

Grimgor Ironhide
No one knows Grimgor’s early history. He came from the east, staggering out the Blasted Wastes with an unknown number of grizzled, tired and hungry Black Orc bodyguards, now known to other Orcs as "Da Immortulz" (The Immortals). Upon entering the northern portion of the Worlds Edge Mountains he quickly took over the first tribes of Greenskins he came upon and within a month had carved out a small empire for himself. From there he set course on a campaign of destruction that the northern Worlds Edge Mountains had rarely seen in their history.

So with the new armour and weapon appearance system in place I thought it would be a fun idea to try to replicate some of the famous Orcs from lore. For my first one I decided on Grimgor Ironhide, as you can read above (and the link sends you to a Wikipedia article about him if you want to find out more).

So I did a bit of digging around on him and came across pictures of him and his miniature in the tabletop game. I decided to stick with the Games Workshop colour theme and try to replicate his armour and appearance as much as possible. Now a word of warning, it will not be 100% accurate, for once thing Lokax has a big metal plate stuck on his head so please ignore that for the sake of appearance, and the armour in game does not always equal what you see in artwork or on miniatures so it's as best as I can manage. Grimgor also appears in game at the last Greenskin hard PQ I believe, I've not used this as reference at all.

My rule of thumb for these is that all equipment should be relatively OK to put together, I want to try and avoid Sovereign and the likes so that most people can put together the same gear. Below are a couple of painted models (the first is the Games Workshop painted one so I've gone with that colour scheme) that I used for reference as well as the artwork above.




The actual armour set I came up with was easier than expected once I'd stopped trying to be absolutely perfect. For example I was looking for boots without spikes on the knees but were heavy full plate... Don't think there is any, so I had to settle on spikes. Same with the shoulders, I couldn't find any rounded shoulders that looked like Grimgors so I had to use ones with spikes on them. Oh and also, lets not mention the pose...

During my travels should I come across more armour models that will suit it better I will update the armour list. If you read the background, at one point Grimgor heads into High Pass so I placed him there for the screenshot. But in the meantime here we go...



Head: None/Hidden
Shoulders: Shouldaplate of the Fallen Explorer (green drop from Land of the Dead)
Chest: Primeval/Invader/Darkpromise
Back: None/Hidden
Gloves: Primeval/Invader/Darkpromise
Belt: Primeval/Invader/Darkpromise
Boots: Primeval/Invader/Darkpromise
Weapon: Bigchoppa of the Darkscale (from Lost Vale but the model does appear quite often)

I used Chaos Black primary dye and Ulgu grey secondary dye (ok, I used the Dye Preview addon) to get the colouring right and for the belt I used.. gah, can't remember now, but chaos black is the secondary colour. I used a knife trophy to try and simulate the choppa Grimgor has on the side and removed the other trophies.

It's easier to get the primeval pieces as there is no Renown or dungeon required. Just search for "priceless" on the auction house to find the repairable pieces.

You can also read more about Grimgor Ironhide on the official GW website here

Saturday, 4 September 2010

Video: Hand of Blood - This is how we RvR

Just a video from a night of RvR earlier in the week, it was a hugely succesful night, even going right up against the best guild on the server and kicking ass. At one point we notched up over 200 kills on the trot as we moved into the zerg and destroyed warband after warband. Our resident video maker Ecipo put together a little promo video and may be working on more! (you may even see a red coloured Black Orc at a few points.. dats me!)




Thursday, 2 September 2010

Five things from WAR's concept that we never seen

Just looking through old previews and artwork for Black Orcs (I'm gutted my closed beta screenshots have disappeared off my hard drive) and came across some fantastic little concepts that never quite made it. I'd love to see all five come back in some form to spice it up a little but well, we can't have everything and of course, things had to get cut out. Have a look, which is your favourite? (I've deliberately left out the other cities out of this)

Mythic also seems to be focusing much of its PvP efforts on a more structured manifestation of this sort of gameplay -- what it's calling Battle Zones. You can make the obvious analogy, and you'll probably be correct. These Battle Zones will be instanced matches between preset groups of players. The number of players on each side won't necessarily matter, mind you. Rather, true to Warhammer's legacy, it's all about their "point" value. A given Battle Zone scenario might have, say, a 1000 point limit. This could permit ten less-powerful players go up against five who are significantly stronger, while theoretically keeping things balanced. It works just like this in the tabletop game. Mercenary units -- belonging to the Dogs of War faction from Warhammer fiction -- will be on hand to make up for any point deficiencies.
http://uk.pc.gamespy.com/pc/warhammer-online/700105p2.html



Your character model will also evolve as your character levels up. Orcs get bigger and thicker as they level up and dwarves get longer beards. This makes it very easy to tell at a glance just how powerful an opponent is.
http://uk.pc.ign.com/articles/699/699806p2.html



Social organisation is reinforced in the game design at guild level, too. Guilds level up themselves - progressing through 80 ranks - and there's a heraldry system whereby they earn banners. These can be assigned tactical buffs that play an important part in skirmishing. They're hung proudly from keeps by the owners and can be taken from defeated guilds too, their tatters displayed as a trophy. The guild interface also looks like a vast improvement on the usual fare, including a facebook-style news feed.
http://www.eurogamer.net/articles/warhammer-online-age-of-reckoning-preview



Death will also be handled in a truly unique way. If your character falls in combat, you'll be presented with a chance to use acquired Fate Points to resurrect yourself and continue the fight at the very same instant you died. If you don't have any Fate Points, you'll be resurrected but you'll also acquire Insanity Points and you'll temporarily suffer from various attribute penalties. The only way to rid yourself of these insanity penalties is to successfully complete PVE quests.
http://www.gamepro.com/article/previews/53097/warhammer-online-age-of-reckoning/



For example, you earn trophies for killing 100 players, 1000 players, a million players (OK, maybe I exaggerate a bit), etc. It is up to the art team to make sure the million-players-killed trophy looks much cooler that the 100-players-killed trophy. Applying this thinking to every type of trophy awarded will ensure that Badassery is accomplished.
http://war.warcry.com/news/view/81161-Warhammer-Online-WAR-Trophy-System-Revealed



On a personal level I'm still wishing to see Black Orcs getting bigger, but also I've been so disappointed with the trophies. Now I know that we have seen trophies and they are in game but they just seem like so much wasted potential. They could have been so damn cool but ended up being a horrible, low res blob that no-one can actually make out so it doesn't stand out at all.

Monday, 30 August 2010

Again, making Black Orcs da biggest again.

Someone sneakily asked in the RvR pack Q&A about Black Orcs getting bigger again and got the following response by Andy at Mythic.

"Appalled wrote...

Thanks for the thread Andy, I have one question and one only that keeps me awake at night;

Will the Black Orc be the size of an enraged Choppa by the time this RvR pack comes out? If not, have MYTHIC begun to put serious consideration in to this community request so that we are in accordance with the lore? (Get what I did there? :P)"

I've been trying to convince the Art/Production team to do this for over a year now. I'll keep hammering away at them.
I also just noticed on Erknuffels blog he asked the same question when getting a chance to speak to the devs at Gamescom

http://erdknuffel.de/2010/08/interview-von-der-gamescom-teil-iii/

Erdknuffel: Do you have any plans on making the Black Orc da biggest Orc again?

Andy: Well if it’s up to me: yeah, because that’s something I’m constantly bugging these guys about. So Carrie, the community really wants for the Black Orc to be the biggest Orc, because it matches the lore.

Carrie: I think we can look into that.

The hope is still alive fellow Black Orcs! Don't let our Waaaagh go un noticed!

I've also updated the original request post with the new Bioware site instead of the GOA and old Mythic forum stuff

http://mmmmmgud.blogspot.com/2009/03/waits-jus-minute-us-black-orcs-are.html

Also feel free to post your support on a fantastic YouTube video that was made @ http://www.youtube.com/watch?v=3uKCc4NSrkE

Alternatively, if you have a blog or website and you'd like to support our plea then pelase rip my "Supportin' Black Orcs" tag to the right there and post it somewhere

Thursday, 26 August 2010

A question of alts.

So I've made mention a few times on tweets to other bloggers about no purple numbers showing anymore or double xp weekends being meaningless to the 40/80 player and it's always been brought back to alts, and it's a perfect chance for them.

But I don't play alts... I do HAVE alts, (rank 7 squiggy and a 40 shaman and 40 choppa) they all started as bank alts and then two levelled up for butchering mats and eventually scavenging. Is this really an alt? I have no link to them, I log them in and always feel strange not seeing Lokax there and look confused at my toolbars until I remember one button that does stuff and just hit it. I have no empathy to the characters and don't enjoy using them for gathering mats, so I don't count myself as having alts. The Choppa gets logged in once a month to grind out armour mats and the Shaman gets logged in every few weeks and then to check if I can be bothered getting scavenging levelled on him (answer every time being no).

Many do have alts though, it keeps the game fresh for them and I have no problem with that. I've put a lot of work into Lokax to hit 40/80 with good gear, unlocks and what not. It's not easy getting to that level with a Black Orc but it was worth it. If I'm bored and in WAR I'll either log out or go and do some quests, unlocks or look for new armour/weapon skins to add to the collection I have built up. In WAR especially there is quite a lot of other things you can do.

I like thinking up new specs, going out roaming in the lakes on my own or friends who are also RR80 and do the same as myself. I'm not a fantastic gamer, never have been, I can pick things up and play with them and work out bits and pieces but I'll never be in the elite. Spreading my time over alts seems to 'weaken' me, I forget rotations and certain aspects of the character if I'm not playing them so I like to put effort into one character and keep with them. I personally feel that I get the most out the character by learning more about them.

What's interesting is that I've always been like that in MMOs. In Ultima I had my Fisherman and the obligatory mule. In DAoC I had a Bonedancer. In SWG I had a Creature Handler/Bio Engineer and in WoW a warlock. I always focused my time and effort into them and didn't bother with any others unless something came up where I had to.

I guess it's why I'm always a little dissapointed when I see double xp/renown weekends, or lake buffs to grant more xp/renown. It doesn't affect me, I feel like I'm missing out as people get excited about shiny numbers rocketing on characters as I sit there wondering "Purple numberz? Wutz dat?". It IS my choice however to not have alts so there's certainly no reason for me to complain (and I try not to), but I wouldn't say no to seeing a little something added in, even if it's just a small chance of say a blue level dye or above dropping which can only be looted by a 40/80 (random example).

So really, the end of this little musing is that, is it odd now a days for a player to not have any alts, sitting at max progression and gear and not being bothered about it?

Monday, 23 August 2010

First bits of concept art now appearing for the RvR pack

We really need to get a name for this don't we?

Anyway, this link was popped on over at twitter by one of the writers at GameReactor a Swedish based website and retweeted by Carrie Gouskos

http://www.gamereactor.eu/news/4654/Warhammer+Online+concept+art/

Looks fairly standard but the painting of the underground tunnels would be a nice background image

I rescind my hate on turtle builds

I've been running a turtle build recently despite hating it to see how effective it truly is. I'm 'lucky' in that I have full Sov, 4/5 Tyrant Glyphs and RR80 so I can make a fairly decent build out of it. Currently using 7 piece Defensive Sovereign, the four Glyphs and an Invader tanking choppa nets me 388 HP every 4 seconds, combined with Da Toughest bellow and the dirty new You Got Nuffin (basically a 340 HP heal every 10 seconds) and it basically works out as 716 HP regained every 4 seconds (if I've done my math right).

Against average players I can literally hold up six people and they cannot kill me, decent players or those using nerfed buttons with pre programmed interrupts as soon as it picks up that you are channeling an ability or have an ability will have an easier time but still, it's fantastic to 'feel' the rage building up in players as they beat on you, unable to kill you and in fact the more that appear to beat down on the Black Orc the more he seems to be regaining health.

I've literally just come out of a scenario where my view for most of it was the following:

(click for bigger pic)

This actually allowed the other 11 players in the scenario to turn a 200-20 losing scenario to a 500 win because the rest of Order were badly outnumbered as 5 focused on me.

So turtling, it's fun for now but no doubt the novelty of being almost immortal will wear off soon enough, however even in this spec I still managed to take out a Bright Wizard (a good one) and a random White Lion at the same time and finish on full health.

Oh and this is how the scenario ended:

(click for bigger pic)