Showing posts with label christmas. Show all posts
Showing posts with label christmas. Show all posts

Wednesday, 22 December 2010

Let it snow, let it snow....

Well time to take a wee winter break. Far too much to do over the next couple of weeks so I won't even attempt to get a blog post out (and right now I'm struggling as it is). Just want to wish everyone that reads and all those folks who contribute to the comments  a very merry Christmas and a happy new year.

Take care gitz and I'll see you all in the new year!

Monday, 6 December 2010

The slightly more selfish Mmmmm Christmaaaaagh List

So in my previous post I had a Christmas List for WAR, once which was for the benefit of everyone. Sadly I forgot about adding Crafting to the mix as I think this is a horribly under looked part of the game by Mythic and deserves a lot more attention so I wish I'd remembered about it.

So what about a more personal list which to be brutally honest is much more selfish over what I'd love to see for my own benefit rather than the games.As per the previous one, this is not in any particular order.

1. Wot ever 'appened to our CC?
A few patches back there was supposed to be a revamp of the tanks crowd control actions, this came in conjunction with staggers and more immunity timers. A lot of tanks believed they would receive new CC actions but this never came and the best CC in game (the stagger) was limited to two tanks, the chosen and the knight... Both of which come with an AoE stagger (and potentially a single target though can't remember right now). I waited patiently a few patches but have decided that either I and many other tanks didn't read it right or they never bothered with looking at the other tanks. Give the other tanks a stagger even if it's single target but having only one tank class on each side having staggers (and providing the best form of group buffs with auras) doesn't balance the desirability of those classes in a warband compared to other tanks.

2. Da Boss is Da Wurst!
I've posted about this a while back but the boss tree for Black Orcs is abysmal. It's a buffing/aoe tree which features such amazing buffs as a group armour buff (so long as they're in 20 feet) for a short duration which doesn't stack with other armour buffs which are better. WAAAAGH! is just out right crap now after the old AoE nerf and the other actions and tactics are mostly useless with the only decent part of this tree being Big Brawlin'. Fix plz.

3. Mechanic... Still.. Painful.. and... Clunky...
We're almost at the six month mark and as I predicted we'd see maybe one change and that'd be it.. The worst mechanic in the game which actually hinders your rather than helping you. NO player I have ever spoken with would swap mechanics. It's downright dreadful, still breaks in lag and is a constant source of frustration by the Black Orc and Swordmaster. If you have a class mechanic in game which makes players say "I don't want to play this class because of it" then you know you need to look at a new mechanic, not just putting sticky plasters over it.

4.Tyrant back piece...
Now that the older RvR gear is easier to come by due to reduced costs and easier access to the loot rolls isn't it about time that they applied this to the PvE gear? I'm still fuming over the whole "tough shit" policy given by Mythic over an honest accident when the wrong person ended up with the loot and with the collapse of my VL group and lack of time in the evenings now it looks like I will never end up back there to find it, how about making players able to buy the cloaks for the masks and some scarabs? How many people still really goto VL other than for the glyph sets and after over 20 runs I still don't have the back piece... Isn't it a little bit unfair? How about adding in the same for Lost Vale and the city dungeons? Give tokens that drop off the bosses that when saved up will let you buy the pieces instead of relying on the archaic random roll mechanic for one class.

5. Remove renown ticks from resource carriers.
Hate to say it as I take full benefit right now and it's a long, long road to 100 but it's not exactly fair that a load of players can sit just outside the warcamp but still within range of the guards, go AFK and leech renown while contributing as a player in the lake so your side either doesn't get AAO or because there's mass numbers of AFK'ers then your realm gives the other side AAO. Really makes no sense. Last night in Praag for a couple of hours we seen piles of destro sitting idle just outside the warcamp as we struggled against more numbers in the lakes but they had AAO so we were getting zerged by more people fighting but they got the bonus of having less numbers... Work that one out...

Anyway that's my five right now and I could probably go off on a rant about others but really it's not productive, I like to try and offer a fix where I can but it'd be nice to see if other people also feel the same way for a few of these items...

Thursday, 2 December 2010

Mmmmm Christmas List

Well the end of the year creeps closer and so Christmas is just around the corner for most of us, so what better time than to put out my Warhammer Online christmas list much as I did last year. Now to make it a bit more constructive I've gone for fairly neutral things that would benefit people in Warhammer, not just me personally. It's in no particular order but I limited it to five of them. So without further ado...

OI SANTAAAAAGH!
HEY GIT FACE.... ITZ GETTIN' BLOODY COLD N ALL WHITE 'N' STUFF. MAKES IT EASIER TO SEE WHEN A STUNTIE IS DEAD OR SLEEPIN COZ RED STUFF SHOWS BETTER ON DA WHITE STUFF.

ANYWAY. GIMME STUFF OR I'LL SMASH YER FACE IN SINCE YER PROBABLY A BIG STUNTIE WITH THAT BEARDY THING ON YER GOB.


1. Weather Effects
I'm still a huge fan of weather in a game, it brings a world alive and adds variety to a bland landscape. It's odd that the Marshes of Madness has the exact same weather as Eataine. Yes there's a couple of zones with snowflakes falling, but that's the generic snow zones you get in MMO's. Give us rain through Praag, howling gales through Kadrin Valley and fog and damp in the mentioned Marshes of Madness. It doesn't have to be forced onto everyone, give us the option for weather but I still hold out for the day where the world feels alive and not trapped in a glass jar.

2. New RvR lakes
For two years we've been battling through the same 9 zones with the same look, the same places to 'hide' and the same bits of pathway to get stuck on inexplicably. There's four tier 4 zones unused, commonly known as the side zones, allowing some sort of zone capture mechanic could be nice, perhaps once the middle zone is captured it unlocks one of the others in the pairing randomly instead of the same ones each time. It's also be nice to visit some of the old RvR lakes for T4 battles. I liked Barak Varr in particular, maybe it's just good memories of battles there but I really liked the style and theme of it, kept the place interesting. Maybe we could get a special T4 version one day, just lock the warcamps so players can't get out to an empty zone and leave the only exit a portal back to IC/Alt or into the lake. T4 players only of course.

3. Mix up the scenarios
We've had the same ones repeated a lot and I think it's time to mix them up. When they first came out people thought we'd say the vast majority if not all the other scenarios pop up that didn't make the cut in the weekend warfront.. I think we've seen 4 not including the special ones and I know a lot of folks that don't queue for certain scenarios (Temple of Isha in particular) due to the length of time they can take even when dominating the opposition. Mythic also still need to look at guard ranges as some are very unbalanced in regards to aggro ranges. Praag seems the worst for this as I've seen Order within a few feet of the guards and not get touched where I've been a fair distance and still gotten whacked (and not because someone else pulled). Anyway Mythic.. Revisit what's there and bring back some others that never got a chance to come back. While going through them though, I'd also like to make a mechanic in scenarios to avoid one side spawn camping the utter hell out of the other one and ignoring the entire point of the scen (like capturing the flag) just to grind out renown. A quick win should benefit as much as a 15 minute grind on pugs.

4. Matchmaking in Scenarios
Cross server, visible ranking system and scenario only gear... It's a lot to ask but I am confident this would kick interest back into WAR for a lot of people. Allow servers to fight against other servers with a global and server ranking system, setup teams (small cost of course) and allow 6 players to register for a team, you can either queue for ranked scenarios against other teams from other servers in a 6v6 battle, or queue for general scenarios using a matchmaking system. The arena style (lets not mess around pretending it's anything else) would allow players to earn tokens for scenario only gear, it has unique looks so can be used in the appearance system but will not provide bonuses unless you're in a scenario to prevent the teams dominating ORvR and to keep the gear level from going crazy. It'd be a paid booster expansion but I bet a very popular one.

5. Re-itemisation
It's a lot of work, but there's a LOT of gear out there with dreadful or pointless stats on them. I think one of the early Black Orc chests you can pickup has more willpower on it than anything else if I remember rightly. Now it'll take forever to get through each quest and influence reward but I think they can start off with tier 4 sets. With the new establishment of offensive and defensive sets and each T4 set having a PvE equivalent (annihilator and ruin, sentinel and conqueror, invader and dark promise, warlord and (almost) tyrant) I think going back and itemizing the sets so that RvR could drop defensive sets and PvE offensive versions. Balance them out amongst all classes better and you then have a more comfortable level of gear progression and options for all classes.

Wednesday, 9 December 2009

WAR Chri...Gorkmas List

Over at Werits lovely little blog he posted his WAR Christmas List, so since it's the season of smushing and all, I figured I'd jump onto a good idea and post my WAR Gorkmas List. As with Werits, this will be fairly reasonable list.


Oi Gork,

Dis year, I been gud at smushin Stunties, Oomies and dem Pointy Earz. I set fires all over dat big city place and went to the big dusty place an' also wrote lots of wurdz to say how gud you are. So wud yer be a gud Gork and gies me dis stuff? Or do I 'ave to bash yer 'ead in and go 'n' yell at Mork instead?

1) Nemesis System: Quite a bit was mentioned about this a while ago but nothing ever came of it. Having a few nemesis players (almost like an enemy list instead of friends list) which would give you rewards and what not upon helping to defeat them on the field of battle. Guessing it's one of those things that was shelved due to being difficult to implement but I was really looking forward to it.

2) Expanded ORvR Influence Rewards: Give us a reason to fight in Thundercrap Mountain (this zone is always ignored on Norn, only Elf and Human pairings are ever pushed unless both are capped). The high end renown tokens drop so rarely that it's more luck than effort to get them, give us an expanded system reaching into high renown ranks so we have more to aim for.

3) Fixing Stupid Terrain: Starting to get annoying getting stuck on fences, falling into inescapable holes and riding down Dragonwake towards Ember only to lose 75% health because of THAT STUPID GRADIENT OF THE RAMP WHICH SENDS YOU FLYING TO YOUR NEAR DEATH EVERY BLOODY TIME

4) State of the Class: Lets do a state of each class and it's mirror, speak with the players about concerns over the class, bugs, broken mechanics and what the devs think of the class currently. Invite players to submit feedback on the classes and sit down and speak with them, there's a great community forming for WAR, it's time to tap into that knowledge

5) Revisit the land of the dead: Because it's almost a dead zone already. 6 months or so down the line and barring the odd venture in to check on a Colossus spawn or to venture into Tomb of the Bug Lord. I'd actually love to see the high end RvR influence rewards be in this zone, get more high renown players to fight here, bonus influence for purging and defending of course! But it's time to see what can be done to stop the place being a PvE and levelling zone.

Thunks!

Lokax