Showing posts with label parry. Show all posts
Showing posts with label parry. Show all posts

Monday, 22 June 2009

Ermmm... Maybe not.

So decided to try out a parry build, didn't bother with the renown points in parry nor did I get all the tactics I wanted (just the flat +parry from big choppin'), end result was 30% parry which wasn't too bad and weapon skill was at 487. Then I realised my initiative was crap low at 151 (23% chance of being critted), strength was at 518, wounds at 911 but toughness at 411... Urgh... (elemental resist was nice at 911 as well though).

Yes we can stack parry, but realistically Black Orcs will be totally gimping most other stats. Looks like the +Parry on the Tyrant set is totally worthless after all :(

Tuesday, 16 June 2009

Sometimes you get little plans


From a gud plan, to da bestest plan... Or maybe not.

So after looking at the +5 parry that Borcs get in the Tyrant set I decided to try and work out if it's possible to make a Parry set for tanking. it looks rough but it might just be manageable on the lower end instances. Key advantage would be not having to respec for RvR/grinding (and looking cool) while the disadvantage would be that in high end instances I'd be an offtank.

Worked out the following so far:

8% base parry
+7% from conqueror set and glove bonus
+5% From gud at big choppin tactic
+0/5/10% from Less Stabbin me (combined with the jump to best plan upon parry tactic I should always be on at least 5%)
+6% from renown
+8% from jewels
And then I can get my morale 1 to pop every 60 seconds for a 30 second 10% parry buff.

So that'll be around 34-44% which isn't great (certainly lower that you'd like for two handed tanking) and with a likely significant drop in wounds. Still it's something different from the cookie cutter mould, so I'll give it a shot. Just need some victims from the Hand of Blood to try this out with *evil grin*