Tuesday, 17 November 2009

Get to da Choppette ?

This was a piece of artwork (well texture and possibly model) of a Female Choppa done by one of the recently laid off artists by EA in his spare time at Mythic (good luck, and best wishes in the future). Always love seeing the little extras and creativity that never make it into a game.

Monday, 16 November 2009

Maintenance mode? Absolutely incorrect.

Future Plans for WAR?


Meztli wrote:
It can be understod as this game is now in maintenance mode as well. But okey, lets not be too pessimistic. :)
Absolutly incorrect, WAR is not in mainetance mode and developement is continuing in all areas


Yeah, it might 'just be a European CM' but you have to believe they know more than what's been thrown about by the plebians (including me) recently.

Sunday, 15 November 2009

I've just realised what kills WARs enjoyment for me sometimes.


Helplessness.

When your realm is out numbered on the battlefield, out geared and out skilled you CANNOT do anything against it. Your only counter is to try and get more numbers to zerg but when the numbers in tier 4 seem to be dwindling as each city siege and king kill happens and when you don't want to be or can't be in a zone with 500 people fighting (the other night we had reports of a keep being attacked by 253 order) then what can you do?

I can admit my own failings, I can admit when we messed up a fight we should have won, but trying to fight a force which is simply beyond your capabilities is stupid.

Warhammer is a game which is in the hands of your opponents not you. It's based on RvR and when one side dominates to an extent that people reroll on another server you know the parity between sides has gone. In Warcraft I knew that it was me and 24 other people against a raid boss, we knew it was our fault if something went wrong and we worked it out and dealt with it, but the key thing was.. It was US at fault. In Warhammer we have no control over the skill level, gear level and numbers of our enemy in RvR.

Would a third realm have helped this? Indeed. But for that it's too late now, I cannot even see a third realm being added in an expansion due to the total rewrite of the game which would be required (imagine the art needed... done by the art team which basically doesn't exist anymore).

So at the moment we're stuck looking at PvE and making a quick zone hop whenever the zerg appears (you can literally see the lag spikes as the mass of players arrives in a zone). I await the details of the underdog system with bated breath but I don't think it will recognise skill and gear that we're faced against....

Thursday, 12 November 2009

DAoC in the Crysis engine

Noticed this little gem while browsing through a WAR blog I'd never seen before (That's Skar with a K) and thought I'd share it as well. It's Dark Age of Camelot (well parts of) re imagined through a modern game engine (in this case Crysis), it's nice to see what could have been....

http://mharjula.blogspot.com/

Tuesday, 10 November 2009

Jeff Hickman speaks... Let the speculation end

But we know it won't... Every little word and phrase will be digested, picked apart and used now... No matter what Jeff would say he was in a no win situation with the doom sayers. But still, sod 'em.. I'm happy in WAR and will continue to support it for years to come as it's a gud (if amazingly frustrating at times) game!

http://herald.warhammeronline.com/warherald/NewsArticle.war?id=980

".... At Mythic, we remain committed to our games and the passionate people who play them – we’re going to continue to deliver the content and service that keeps you playing. We want to assure our community that we will maintain the same high level of customer support you’ve come to expect and continue to improve our games with an exciting schedule of patches, live events and new content.

...
-Warhammer Online: Age of Reckoning has had a solid first year despite some issues that we’re working to address every day. We’ve seen a great response to 1.3.2, which introduced tremendous performance improvements. A flood of new players are discovering the game every day thanks to the recently released Endless Trial and New User Journey. Moving forward we remain committed to releasing more great patches, continued performance improvements, and changes based upon your valuable feedback!..."

The day after....

I have to admit, I was expecting to wake up to some sort of post apocalyptic MMO world this morning. As I sat in work first thing (the joys of being the only one in the office at 7am) I hit a few websites and forums to see if there had been any response, any news, perhaps a sign of the end times or a pulse of life. Instead all I found was the world moving on, Destructions king had been killed again at silly AM, the odd website had made mention of the layoffs but things seemed to be moving along with no change.

It's only a day after the news broke, but I honestly feel that if we were at panic stations for WAR then it would have been noticeable by now, not just from the layoffs at Mythic but in general. I still see more and more people returning from Aion or from elsewhere to visit the old world.

A days thought about it makes me believe that EA might be putting Mythic on 'maintenance mode' but this doesn't mean a halt to production, simply that the game is focused on how it stands rather than adding more to it and at this point it's what WAR needs. A good solid focus on removing those pesky bugs and working out performance issues.

There's many games out there with less subscribers that are surviving fine, many are planning expansions and are staying afloat nicely. Yes, WAR has lost subs, but it is in no way a non profitable game, EA wants to make money. You don't get rid of something which is making money, no matter what the profit margins.

Personally, I'm looking at it as stage 2 of the Mythic/Bioware team. I can see Mythic being fully Incorporated into Bioware over the next few months with Ultima and DAoC also coming under the Biowa(aaagh)re banner.

The Waaaagh might be quieter right now, but the green tide is rising...

Monday, 9 November 2009

Warhammer has weathered the storm... But losing its creative arm?

http://bitemyreview.com/2009/11/warhammer-online-effectively-dead-in-the-water/

From the above article...

"Word of mouth has 80 people being laid off from EA Mythic today. The information started coming out on Friday, and folks officially got the axe today.

Our insiders tell us that EA corporate may be laying off up to 1000 people worldwide, and that the Mythic properties themselves are going into “maintenance mode”. Seeing as most of the folks laid off were in the creative departments at Mythic, this makes sense — you can’t be producing a new expansion or writing new content if all of your writers are gone."


I'm sure we'll find out more over the next week or two if this is not only true, but what the future holds for WAR.

Update: Seems to be confirmed now from a few different sources. Wishing all those who have lost employment the best in the future and hopefully a quick return to work, good luck folks and thank you for your time and effort put to our community.

As a side note, the numbers will be spread no doubt over WAR, Dark Age of Camelot and Ultima Online so to stem the inevitable "the sky is falling" posts, by all accounts WAR might not be seeing any lay offs at all.... maybe....

Broken Blockas & Cracked Choppas

My Blocka o' da Doombull and Choppa of da Chieftain are starting to look a little battle worn and run down these days. The Blocka has been in use since the middle of February and the only upgrade for it comes from Land of the Dead after killing the Colossus a gazillion times (funnily enough a PvE thing). The Chieftains choppa has an upgrade, in the Warlord PQ (good luck getting there on Karak Norn) but the better two are a Sandstorm (from land of the dead grinding) drop or from... again... the Colossus.

See the theme here?

Barring the tier 4 RvR influence rewards there's no real way to get weaponry in RvR. And those weapons are quickly replaced by PvE weapons.

The two logical choices would be to expand the influence rewards or allow weaponry to be purchased with all those tokens starting to build up in people inventories. I'm in favour of the influence system, it's guaranteed that you will get them if you work towards it rather than waiting on lucky drops.

Start a new influence bar... Basic influence you can only gain if you are renown rank 50 or above, advance influence only gains when you are RR60 and elite influence you can gain from RR70. The reason for this is to stop people being all influenced out before they can even wear conqueror to help the sense of progression. Keep a renown requirement on them so you have a dual goal, your rank and influence then let people go smush!

The same can be done for jewellery items, barring the dreadful Warlord and Sovereign pieces (seriously, who thinks +8 will power is of ANY use to a tank?) all other jewellery pieces come from PvE.

Let us gear up and progress in RvR, not stare at the same items for almost a year because there's nothing left to get other than rare PvE drops...

Friday, 6 November 2009

It was something else...

D'oh...

Hello Testers,

You may have noticed by now but those of you who attended the Keep Reward System tests on the Monday 5th of October between 20:00 CEST and 22:00 CEST have been rewarded for your participation with the Face of Condemnation.

This item is sure to make you stand out in a crowd. We'd love to see some screenshots of you wearing it so please feel free to post them here!

Thanks once again for your contribution!

Thursday, 5 November 2009

The Slann are watching?

Could our next 'destination' be Lustria, the realm of the Lizardmen and Slaan... Or is it just part of the halloween event? Or something else entirely....