Yesterday morning (well 11:30 ish) we killed the King. For most of the guild this was now no big thing as they've been there a few times now, but for me it was one of the 'big things' in my list to mark off. I came away with two Sovereign pieces and I'm now starting to realise that although I'm only Renown Rank 74 that's still only 6 more renown levels to go and I should or be very close to full Sov by that time wiping another end game item off my list.
So what do you do when you're RR80 in full Sov?
I know for some RR80 is the kiss of death as the motivation to spend time fighting disappears when there's no personal gain (and lets be honest about it, everyone wants to get something from WAR). Others can carry on fighting away without bothering that there's no more purple numbers floating about but I don't think people know what they will feel until that time comes.
I look at the guild and I see multiple people over renown rank 70 with sovereign gear and I wonder... What's in WAR to keep these people interested after the next couple of months pass? With more and more people in general now hitting the caps Mythic needs to talk openly with the community about plans or what people would like to see once they're 40/80. The obvious is to expand the renown ranks and level but might this be better for an expansion (which right now doesn't look to be happening until at least the two year birthday).
Personally I'd like to see an expanded Influence bar open when you're 40/80 which requires vast amounts of influence (gained from killing players only, so no zone locks etc) but offers not only weapons, armour and accessories but special trophies, titles, mounts and even some non combat pets mixed in as well. Of course, this influence bar would only be open for as long as there is a 40/80 cap, when that lifts then the influence bar disappears and the chance to get those items disappears with it...
Showing posts with label influence. Show all posts
Showing posts with label influence. Show all posts
Monday, 18 January 2010
Monday, 9 November 2009
Broken Blockas & Cracked Choppas
My Blocka o' da Doombull and Choppa of da Chieftain are starting to look a little battle worn and run down these days. The Blocka has been in use since the middle of February and the only upgrade for it comes from Land of the Dead after killing the Colossus a gazillion times (funnily enough a PvE thing). The Chieftains choppa has an upgrade, in the Warlord PQ (good luck getting there on Karak Norn) but the better two are a Sandstorm (from land of the dead grinding) drop or from... again... the Colossus.
See the theme here?
Barring the tier 4 RvR influence rewards there's no real way to get weaponry in RvR. And those weapons are quickly replaced by PvE weapons.
The two logical choices would be to expand the influence rewards or allow weaponry to be purchased with all those tokens starting to build up in people inventories. I'm in favour of the influence system, it's guaranteed that you will get them if you work towards it rather than waiting on lucky drops.
Start a new influence bar... Basic influence you can only gain if you are renown rank 50 or above, advance influence only gains when you are RR60 and elite influence you can gain from RR70. The reason for this is to stop people being all influenced out before they can even wear conqueror to help the sense of progression. Keep a renown requirement on them so you have a dual goal, your rank and influence then let people go smush!
The same can be done for jewellery items, barring the dreadful Warlord and Sovereign pieces (seriously, who thinks +8 will power is of ANY use to a tank?) all other jewellery pieces come from PvE.
Let us gear up and progress in RvR, not stare at the same items for almost a year because there's nothing left to get other than rare PvE drops...
See the theme here?
Barring the tier 4 RvR influence rewards there's no real way to get weaponry in RvR. And those weapons are quickly replaced by PvE weapons.
The two logical choices would be to expand the influence rewards or allow weaponry to be purchased with all those tokens starting to build up in people inventories. I'm in favour of the influence system, it's guaranteed that you will get them if you work towards it rather than waiting on lucky drops.
Start a new influence bar... Basic influence you can only gain if you are renown rank 50 or above, advance influence only gains when you are RR60 and elite influence you can gain from RR70. The reason for this is to stop people being all influenced out before they can even wear conqueror to help the sense of progression. Keep a renown requirement on them so you have a dual goal, your rank and influence then let people go smush!
The same can be done for jewellery items, barring the dreadful Warlord and Sovereign pieces (seriously, who thinks +8 will power is of ANY use to a tank?) all other jewellery pieces come from PvE.
Let us gear up and progress in RvR, not stare at the same items for almost a year because there's nothing left to get other than rare PvE drops...
Thursday, 26 March 2009
Mmmmm Gud - review
Well since my last post was a fairly negative one (born out of a night of sheer frustration) I've decided to sit down with my Mmmmm Gud list and think of what I enjoy in WAR and what makes me want to log in (or not log out)
1) Small scale RvR
Wot? Hang 'on... Last time you loved mass scale RvR... True, but I'm starting to appreciate the smaller scale RvR, whether it's in scenarios or small war bands. The first crucial part is that it's on a much more personal level. You don't get hopelessly zerged constantly, you can pick and choose your fights a lot more. Smaller armies are much more manoeuvrable and WILLING to do more than renown farm. They can escape a lot quicker or strike a lot faster. We've been running alliance war bands recently and just having less than 20 folks in it and you can do more than a war band and a half. Communication is so much better, people help and single target more. Yeah, things still bugger up, but you're with a small group of friends so it's more fun.
Shame when I'm out solo most Order run from me when they're below 1/3rd health *grumblez*
2) The maturing community
As the game matures the community starts to pull together, you start to trust your guild mates more, names are recognised you get whispers from people saying "Hey, love your blog!" (no really.. I've had one.. epic win!). Once you start to get used to your guild and the people you share the game with it starts to feel a lot more comfortable in the game. Logging in to share your time with a great bunch of people and wonderful friends can make a dull day or game a lot more fun. Spend some time chatting with your guild mates and do more events with them, whether it's ORvR, scenarios or grinding. It helps to bring the community together which helps you and the game in the long run.
3) Fixes are coming.... 'onest guv'
We're still waiting on details and it might be almost a month since 1.2 was released with still unbalanced classes and abilities but the fixes and bug squishes WILL come, just for every day Mythic doesn't release details it's another day that someone will get pissed off with a broken aspect and quit.
4) Easy PQ's
I still enjoy going round these and finding new ones or fun ones. I stumbled into a quick and fast Tier 4 PQ the other day and ended up grinding a bucket load of gold and greens from it without realising. Go out and explore them, find some fun ones and see how they progress, follow the little stories they give, they can be fun wee reads (and even better, take your guildies and friends to the harder ones).
5) Updated RvR Influence system.
I am eagerly awaiting more news on this, many people already go out and use the tier 4 armour sets so by the time they get full influence the gear is pretty much redundant, would be nice to either have a themed set to collect every three months which would be usable in all instances barring the cities or have some way to upgrade them by spending your gathered influence.
So that ends a quick Mmmmm Gud for today. Sit down and give me your five things you enjoy about WAR right now, you don't need a huge spiel o' pish about them, but lets see what you all think...
1) Small scale RvR
Wot? Hang 'on... Last time you loved mass scale RvR... True, but I'm starting to appreciate the smaller scale RvR, whether it's in scenarios or small war bands. The first crucial part is that it's on a much more personal level. You don't get hopelessly zerged constantly, you can pick and choose your fights a lot more. Smaller armies are much more manoeuvrable and WILLING to do more than renown farm. They can escape a lot quicker or strike a lot faster. We've been running alliance war bands recently and just having less than 20 folks in it and you can do more than a war band and a half. Communication is so much better, people help and single target more. Yeah, things still bugger up, but you're with a small group of friends so it's more fun.
Shame when I'm out solo most Order run from me when they're below 1/3rd health *grumblez*
2) The maturing community
As the game matures the community starts to pull together, you start to trust your guild mates more, names are recognised you get whispers from people saying "Hey, love your blog!" (no really.. I've had one.. epic win!). Once you start to get used to your guild and the people you share the game with it starts to feel a lot more comfortable in the game. Logging in to share your time with a great bunch of people and wonderful friends can make a dull day or game a lot more fun. Spend some time chatting with your guild mates and do more events with them, whether it's ORvR, scenarios or grinding. It helps to bring the community together which helps you and the game in the long run.
3) Fixes are coming.... 'onest guv'
We're still waiting on details and it might be almost a month since 1.2 was released with still unbalanced classes and abilities but the fixes and bug squishes WILL come, just for every day Mythic doesn't release details it's another day that someone will get pissed off with a broken aspect and quit.
4) Easy PQ's
I still enjoy going round these and finding new ones or fun ones. I stumbled into a quick and fast Tier 4 PQ the other day and ended up grinding a bucket load of gold and greens from it without realising. Go out and explore them, find some fun ones and see how they progress, follow the little stories they give, they can be fun wee reads (and even better, take your guildies and friends to the harder ones).
5) Updated RvR Influence system.
I am eagerly awaiting more news on this, many people already go out and use the tier 4 armour sets so by the time they get full influence the gear is pretty much redundant, would be nice to either have a themed set to collect every three months which would be usable in all instances barring the cities or have some way to upgrade them by spending your gathered influence.
So that ends a quick Mmmmm Gud for today. Sit down and give me your five things you enjoy about WAR right now, you don't need a huge spiel o' pish about them, but lets see what you all think...
Subscribe to:
Posts (Atom)