Well time to appraise what I've been enjoying in WAR this last week or so. Things won't always change, there will be certain aspects I always enjoy so will always remain in the list, but I'll try to put a fresh perspective on them so as to avoid it being a copy/paste job each week.
1) Cultivation
I'm really enjoying this now. Prior to 1.2 I had a lowbie alt with 200 Cultivation (levelled without any repeatable quest seeds) but once he got to 200 I pretty much stopped doing anything with it due to lacking the time to invest in making sense of all my seeds. Now with the system streamlined it's much more accessible, you glace at your bags to see what you get from a special moment (would be great to get more than dye and an improved seed though, maybe a one shot special seed or spore? to give you a random effect, doesn't have to be a bonus to stats or skills, maybe something to make you glow, change your appearance or whatever). I've just been spending time in the game planting away even though I'm at 200, just chatting and making posts for the blog. Mmmmmm gud!
2) More fixes in 1.2.1
Nothing mentioned yet over than another 400 fixes. Thumbs up, never say no to getting the game smoothed out!
3) Easy PQ's
OK, really enjoying this as well, go into a t4 area and just smash some stunties over and over with influence, the chance of seeds (see Cultivation above). Being able to feel like I can read a story, while putting the boot in AND getting rewarded for it, either on my own or with a great friend while chatting away over Vent or spamming each other. Great on your own, better with a mate! Think I'll list my T4 favourite easy PQ's and see how they compare to others.
4) Continual open RvR in the lakes
Only happened once this week but still enjoy seeing ranks battle each other, shame it's not happening as often as I'd like it. There needs to be more incentive for armies to meet each other on the battlefield and not just zone hop once they have finished a clash. Increasing the renown for a pitch battle over time instead of making it slow down to single points as people die. hmm, I sense another post idea coming up.... *thinkz*
5) Exploring!
This week I found one of the new lairs and discovered a couple more tome unlocks for history and lore. Do yourself a favour and just read some of them. One of my favourites will become a basis of another post at some point. Just take a wander through a zone you didn't spend much time in... Your Choppa or Slayer will still be there when you get back. There's no rush...
So that was my top five things I've been enjoying or am looking forward to in WAR this week. WAR's Darkness Falls (I always forget what it's called) has dropped out the list for a reason, again this will be the basis for a post. Is it really going to be a good addition to WAR?
What's your top five?
Showing posts with label exploring. Show all posts
Showing posts with label exploring. Show all posts
Wednesday, 11 March 2009
Tuesday, 3 March 2009
Mmmmm Gud - review
Well onto my first review of the five things I really enjoy in WAR right now. These will change from week to week, though some might hold fond memories for a long time.
1) Fixes, tweaks and polishing in 1.2
ANY MMO that admits it has 500 bugs fixed in a patch is getting a thumbs up from me. These are the little things that just don't sit right with you, whether it's the horrible game breaking bugs (ermm... can't think of any) or the simple things that just annoy and make the game look like it's in beta (stuck animations). Anything that improves this game and establishes it firmly in the MMO world is a great start and worthy of a thank you for still polishing the game up for us rather than leaving it half broken at points.
2) WAR Darkness Falls
Now I did play DAoC for a while (Excalibur - Midgard (Savage, Thane and Bonedancer) but didn't do all that much in DF due to it being a quiet place when I was playing. But the actual concept is great, a dungeon based rvr lake with tokens to save for rewards, interesting monsters, good story lines and a back and forth mechanic. Question is, will this drag players from the ORvR lakes?
3) Continual open RvR in the lakes
A clash of arms. Destruction meeting Order in the fields of war, corpses lying, explosions going off and a stunty trying to bite yer kneecaps off as you kick him in the noggin'. Brilliant stuff. The battles featuring sides for an extended period is the stuff I live for in the game. Not RvBO or RvKeep. The proper battles that last in for hours as sides struggle to match each other and don't simply zone hop or log out when they start getting beaten back. That.. is WAR!
4) New potions in 1.2
An addition to crafting is always fun for me. I do enjoy just playing about with things when not in a particularly bashing mood or I have a bit of lag, so being able to make new potions (which last through death.. yippee!) and discover new things is good fun. Now to get them to allow us to discover new almost unique potions upon a critical success on a high end pot...
5) Exploring!
To be able to stand in places of lore, to look down upon a battle field, to just walk through a blizzard or squelch through the marshes. WAR is a great game for the explorer in you. Even better when you sometimes have to struggle past an enemy camp to see things on the other side. And of course, sometimes, you get that little ping as you unlock a new tome entry, made all the more satisfying when you do it without aid and just your own sense of exploration
So that's my top five MMmm Gud! for this week. What's yours?
1) Fixes, tweaks and polishing in 1.2
ANY MMO that admits it has 500 bugs fixed in a patch is getting a thumbs up from me. These are the little things that just don't sit right with you, whether it's the horrible game breaking bugs (ermm... can't think of any) or the simple things that just annoy and make the game look like it's in beta (stuck animations). Anything that improves this game and establishes it firmly in the MMO world is a great start and worthy of a thank you for still polishing the game up for us rather than leaving it half broken at points.
2) WAR Darkness Falls
Now I did play DAoC for a while (Excalibur - Midgard (Savage, Thane and Bonedancer) but didn't do all that much in DF due to it being a quiet place when I was playing. But the actual concept is great, a dungeon based rvr lake with tokens to save for rewards, interesting monsters, good story lines and a back and forth mechanic. Question is, will this drag players from the ORvR lakes?
3) Continual open RvR in the lakes
A clash of arms. Destruction meeting Order in the fields of war, corpses lying, explosions going off and a stunty trying to bite yer kneecaps off as you kick him in the noggin'. Brilliant stuff. The battles featuring sides for an extended period is the stuff I live for in the game. Not RvBO or RvKeep. The proper battles that last in for hours as sides struggle to match each other and don't simply zone hop or log out when they start getting beaten back. That.. is WAR!
4) New potions in 1.2
An addition to crafting is always fun for me. I do enjoy just playing about with things when not in a particularly bashing mood or I have a bit of lag, so being able to make new potions (which last through death.. yippee!) and discover new things is good fun. Now to get them to allow us to discover new almost unique potions upon a critical success on a high end pot...
5) Exploring!
To be able to stand in places of lore, to look down upon a battle field, to just walk through a blizzard or squelch through the marshes. WAR is a great game for the explorer in you. Even better when you sometimes have to struggle past an enemy camp to see things on the other side. And of course, sometimes, you get that little ping as you unlock a new tome entry, made all the more satisfying when you do it without aid and just your own sense of exploration
So that's my top five MMmm Gud! for this week. What's yours?
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