Wednesday, 16 December 2009

Why the Underdog system is already being abused

Well it's only been what, a week since 1.3.3? And already realms are working out how to break the Underdog system and bend it to an unitended advantage. Certainly on Karak-Norn the most effective Order guilds are letting Destruction push the campaign during the day and logging the big guns on when it hits Altdorf and bomb the crap out of a couple of instances giving them enough VP's to prevent the city being locked and logging off again. Doing this it builds up Orders underdog points nicely.

Rinse and repeat a couple of times and when it comes to 2-3am, said Order guilds will properly logon, and push the campaign easily towards IC due to :
1) Lack of opposition to worry about and...
2) Easier to lock the zones (and city I think) due to the underdog points

Then, down goes the Destruction King for the 40th time, because you know.. Order is an Underdog with the multiple RR80 players in full Sovereign that are killing the king up to 8 times a night (sadly I kid ye not) while Destruction have killed Mr Franz... Once.

And then the cycle begins again as Destruction wake up, try to push the campaign only for one or two instances to be bombed which means it's impossible to lock the city down in the time given (you halve the city timers and PQ points, but keep the Generals on full hit points and the PQ reset timers the same as the two hour version....)

So basically Mythic there's two things here... You need to make a king kill count as a large number of underdog points for a longer duration than 24 hours or you need to stop having pushes to a city count as an underdog point, at least wait until it's locked to stage 2 first.

Or you know.. Nerf bombing (from both sides).