I have a little proposal for all tanks, it's not overly thought through so potentially it might be a bit potent or underwhelming but how about this for the top tier tactic in your tanking tree:
1 Slot Career Tactic - No range - No cool down - Passive
(insert name here)
Cool down on Taunt and Challenge is reduced by 5 seconds and the effectiveness is increased by 5%
So this would put Taunt on a 10 second cool down with 35% extra damage and Challenge on a 25 second cool down with enemies doing 65% damage to all other targets. The question is, would it become an option for you to slot, something to ignore or an essential tactic?
There's other possibilities as well, such as increased range or making Taunt a cone effect like challenge. Could we also then do things with Hold the Line?
Taunt could be changed have a similar role in RVR as it does in PVE - that is to say that using taunt on an enemy player would forcibly switch their targeting to you, and thereby forcing them to attack you until they switch targets. It could already do this, but I wouldn't have noticed!
ReplyDeleteI agree, I'd love to see taunt be able to change a target however I imagine there could be some issues with multiple taunts but it does make sense.
ReplyDelete