So Mythic have finally decided that enough is enough. AoE is far too potent in WAR and needs to be reduced a bit. And I do agree, group heals, aoe spam is all too potent. The problem is, they've taken every class and applied the same rules to it.
Take the Black Orc. We have a tree which is based on AoE (Da Boss) and with the blanket nerf hitting this, it's reducing the damage by 30-40% of the abilities and reduced the range on a few more (but they increased the range on one). In all honest I've NEVER heard of anyone ever complaining that the Black Orc AoE is too good or needs to be nerfed so why destroy a tree leaving Black Orcs with one semi decent tree (brawler).
So I dropped out my aoe tree (I loved my little WAAAAAGHHH!!! skill) and gone back to single target and accepted that for Gork knows how many patches (I think since 1.1) we've not had a buff to our abilities, but instead a constant stream of nerfs.
At least I can say we're not a fotm class and not over powered. I like being da underdogs... Means we can bite dere bellies! (bonus points if you get the quote).
But seriously, I just wonder that with Mythic trying to open up communication more they seem to be lumping all classes as equals and mass nerfing where nerfs are not needed.
So Mythic.. Whens the tank patch coming?
Showing posts with label aoe. Show all posts
Showing posts with label aoe. Show all posts
Wednesday, 22 July 2009
Friday, 17 April 2009
So glad you fixed AoE spam Mythic!

Click the image for a bigger view.
Note the debuffs above my health. Thought AoE wouldn't be stacking now hmmm?
Who needs Bright Wizards when you just stack engineers now.
Friday, 27 March 2009
Speedbumps on the way to the daily IC trashing.
+++ Warning, frustrated rant ahead +++
Well was idling in IC, bored as guild is normally quiet on a Friday night (I work on Saturdays) and I noticed that Fell Landing was under attack (it had literally started) so I decided to pop off an at least try and get some renown.
I got there as the timer reached 56 minutes left. The inner door was at 80%... what the hell? Ah well, might as well try and repair it.. Oh I can't.. it's been stealth nerfed so you can't repair doors. Ah well, lets see who else is here defending.. Mmmm.. I count thirty or so (one full warband and we had a warband of 6).
We got steamrolled.. Well rain of fired within seconds of the cardboard doors that can't be repaired more than twice every minute being sneezed at and falling over.
What is the actual roll of a tank these days in RvR?
We are no longer roadblocks but speedbumps, and soon we'll be a speedbump with a road around it when they add multiple paths into the lord room.
Our resists have been nerfed so we are fodder for the AoE caster face rolling (well rather face smash ontp keyboard for all the ability it takes. You don't even need to roll).
YOU ARE QUICK TO NERF OUR FECKEN BULWARK BUT GOD FORBID YOU NERF THE AOE
We can't taunt pets to attack us.
If it's not AoE it's disable/knockback/knockdown or anything else to make us unusable.. Normally in AoE stacks as well rather than single target, you know.... Because if it's AoE it's better or something.
Ah *sigh* I dunno... I just feel like Mythic are quick to nerf minority classes but cannot get the balls together to acually get a hot fix out there to prevent the abuse of certain skills made by the popular classes. Hey Mythic.. if the hotfix is too much, you can still adjust. Combined with wanting to make it easier to assault keeps and forts and you wonder why even bother trying to defend if your on a server which is dominated by one side.
Well, since that's IC under attack, I may as well log off play Empire: Total War
Sunday, 15 March 2009
Dat 'Urtz! - Review
And here we are Gud fans, it's time for another countdown of the five things that make Lokax go "Dat 'Urtz!" when he plays. There's been a few changes to this as I've been doing a bit more RvR this week, two items have dropped out, the LV Wipe runs (simply right now because N'kari was resettable for us finally) and terrain bugs (it'd be sixth) but it hasn't bothered me as much this week. This is now the aftermath of 1.2, so without further ado.. Why don't we take a look.
1) AOE Stacking
This has become a major focus point over the last week with small teams of engineers and primarily Bright Wizards (I'm assuming of course that Sorcs and Magi can do much the same) able to just obliterate warbands by stacking aoe on a single spot, most of the time without even being in sight of the enemy, simply hiding behind a wall and dropping it. I won't waste my time with a rant about it too much, I'll just advise you to check out the post over at Stunty Stomper regarding it. Thulf has said it better than I ever could.
2) Crowd Controlled out the game
I've actually taken to looking at my "Unstoppable" buff I get once I get CC'd (not when.. 'cause I will) and I think I've realised what one of the biggest issues with the crowd control system is. The Unstoppable buff takes affect the moment you are CC'd so if you are rooted for 10 seconds and it is not broken then you will only be 10 seconds away from another root or heavy CC. Now I might be wrong, I need to check it, but I think snaring a target is on a separate immunity timer (if it has one at all) so you could then be snared from a distance making it all but impossible for melee classes to get to you. It doesn't help we (black orcs) have one CC breaker in juggernaut which is on a 60 second cool down.
Solution: All classes CC immunity timers should start the second the crowd control is broken. Also Mythic, give us a proper counter to crowd control for ALL classes. At least there is a happy ending to the story, hopefully, according to the State Of The Game post: CC will be getting a look at "Our primary focus over the next few months will be the Crowd Control concerns and we will continue to investigate and fix issues we find with this type of ability. "
3) Being hurt through walls
Don't want to go over the same ground but it's probably worse now with AoE stacking through walls. Just fecken fix this crap Mythic, it's getting very close to the top of my list.
Solution: See last weeks Dat 'Urtz
4) (Please, no) More dots!
I'm all to familiar with DOTs being a former WoW Warlock, but the rate I seem to pickup DOTs in WAR is silly, I go near a couple of Bright Wizards or Engineers and I walk away with more DOT's on me than someone suffering from the measles. With weapon procs giving off dots and the nerf in resist effectiveness you can simply be dotted to death then knocked back/snared and there is absolutely bugger all you can do about it since there's very little way to remove any hex's debuffs or ailments that you are suffering from and those that do can only remove one on a long cool down.
Solution: Implement more core abilities for classes to remove DOTs, add a proper 'cure' potion for removing them or/and remove the dot affect from certain weapons so you you will not be covered in them. Though those classes that make use of DOTs the most MUST be given a buff in return for the nerf (probably direct damage).
5) The missing content
Still waiting on any news on our missing 2/3Rd's of our End Game. How long until a website or magazine picks up that 6 months down the line and WAR still hasn't added it's end game properly yet? C'mon guys, focus should be on adding the content that was removed before adding the stuff folks didn't ask for (not to say that Darkness Falls won't be good, but I'd rather have my cities there first)
Solution:Errr.. add them? Give us an update? There's at least some concept art of Eight Peaks floating around so they must have something still left of it before it was cut.
So that's my five thingies that are 'urting me right now in WAR. Wot's yours?
1) AOE Stacking
This has become a major focus point over the last week with small teams of engineers and primarily Bright Wizards (I'm assuming of course that Sorcs and Magi can do much the same) able to just obliterate warbands by stacking aoe on a single spot, most of the time without even being in sight of the enemy, simply hiding behind a wall and dropping it. I won't waste my time with a rant about it too much, I'll just advise you to check out the post over at Stunty Stomper regarding it. Thulf has said it better than I ever could.
2) Crowd Controlled out the game
I've actually taken to looking at my "Unstoppable" buff I get once I get CC'd (not when.. 'cause I will) and I think I've realised what one of the biggest issues with the crowd control system is. The Unstoppable buff takes affect the moment you are CC'd so if you are rooted for 10 seconds and it is not broken then you will only be 10 seconds away from another root or heavy CC. Now I might be wrong, I need to check it, but I think snaring a target is on a separate immunity timer (if it has one at all) so you could then be snared from a distance making it all but impossible for melee classes to get to you. It doesn't help we (black orcs) have one CC breaker in juggernaut which is on a 60 second cool down.
Solution: All classes CC immunity timers should start the second the crowd control is broken. Also Mythic, give us a proper counter to crowd control for ALL classes. At least there is a happy ending to the story, hopefully, according to the State Of The Game post: CC will be getting a look at "Our primary focus over the next few months will be the Crowd Control concerns and we will continue to investigate and fix issues we find with this type of ability. "
3) Being hurt through walls
Don't want to go over the same ground but it's probably worse now with AoE stacking through walls. Just fecken fix this crap Mythic, it's getting very close to the top of my list.
Solution: See last weeks Dat 'Urtz
4) (Please, no) More dots!
I'm all to familiar with DOTs being a former WoW Warlock, but the rate I seem to pickup DOTs in WAR is silly, I go near a couple of Bright Wizards or Engineers and I walk away with more DOT's on me than someone suffering from the measles. With weapon procs giving off dots and the nerf in resist effectiveness you can simply be dotted to death then knocked back/snared and there is absolutely bugger all you can do about it since there's very little way to remove any hex's debuffs or ailments that you are suffering from and those that do can only remove one on a long cool down.
Solution: Implement more core abilities for classes to remove DOTs, add a proper 'cure' potion for removing them or/and remove the dot affect from certain weapons so you you will not be covered in them. Though those classes that make use of DOTs the most MUST be given a buff in return for the nerf (probably direct damage).
5) The missing content
Still waiting on any news on our missing 2/3Rd's of our End Game. How long until a website or magazine picks up that 6 months down the line and WAR still hasn't added it's end game properly yet? C'mon guys, focus should be on adding the content that was removed before adding the stuff folks didn't ask for (not to say that Darkness Falls won't be good, but I'd rather have my cities there first)
Solution:Errr.. add them? Give us an update? There's at least some concept art of Eight Peaks floating around so they must have something still left of it before it was cut.
So that's my five thingies that are 'urting me right now in WAR. Wot's yours?
Saturday, 7 March 2009
Dat 'Urtz! - review
And finally.. welcome to the Dat 'urtz review for this week. It's been a long time coming but been stuck with work, 1.2 and Empire: Total War (sadly not as good as Medieval or Rome in my opinion) This was my initial list made before 1.2 and in all fairness it's probably best I wait a few more days before adding my 1.2 opinions in anyway ;)
As will be the usual, there's no point in bitching or moaning unless you can offer something constructive, so I'll at least try and offer a solution.
1) Crowd Controlled out the game
Sorry, Warhammer: Age of Crowd Control is still getting on my nerves. Snares, roots, knockdowns, disables, knock backs, silences and disrupts. That's a LOT of crowd control for a game which preached that it would be CC light. You can literally still be CC'd out a fight leaving yourself helpless. One of the most annoying aspects is the fact that the immunity timer still seems far too short and the knock back distances are still far too out of whack with certain classes being able to punt others for absolute miles with no way for the knock backed target to get back into combat before the KB cooldown is up.
Solution: I'd like to see all CC affects halved to see exactly how that performs. Remember tier 1 with little to no CC and how getting stuck in was fun? If not halved then a 50% increase to the immunity timer would help.
2) Being hurt through walls
So I'm standing beside a keep lord and I'm taking damage from turrets/demons and aoe from the floor below. These things magically shoot through floors and boil up through the cracks... No it's just lazy coding. It's happened on our server once before where basically the mass amount of turrets and aoe casting destroyed the defending healers and then destroyed the rest of the defenders who were stuck in combat. No sword was raised in anger or jibblie was kicked... Simply taken out by something which cannot see you... *Annoyed*.
Solution: It's something which probably isn't an easy fix but really needs to be looked at to polish the game to make it accessible for new players and not a lesson in frustration.
3) Lost Vale wipe runs
Ok, which dev thought it would be a good idea to spend just over seven minutes running from lost vale beach to N'kari (using short cuts). Seriously, Seven minutes wasted doing nothing apart from talking rubbish on vent and praying no-one gets dc'd or falls of a cliff and dies meaning someone has to start running from the beginning again. Keep in mind, this seven minutes isn't including loading zones or running from Averlorn to the boat, nor buffing up when at N'kari. For a game which again prided itself on being fast paced, why put a total time sink in to make it a brutally boring experience? The actual time it takes from dying to taking on N'Kari is well over 10 minutes of literally nothing... And that's not just for her/it/him/wtf, all the bosses are like that, one long, slog run....
Solution: You see those healers that spawn in LV (why do they heal exactly? there's a healer in the camps in Averlorn you run past....) allow them to teleport you to another spawned healer for example
"I can teleport you to the remains of:
Sechar
The Dark Promise Beast
Zaar"
*click* ~teleport~ \o/ win!
4) Where's our cities?
Soooooo, we have our Guard and Knight, soon we'll have our Choppa and Slayer.. Now all we're missing is four out of the six cities. Two thirds of the end game is currently missing six months from release. The servers are being consolidated so there's plenty of people to make the cities look busy. Imagine the content that they could add when these cities are finally (if they ever will be). Six new dungeons for each side, loads of new quests and unlocks... THAT is content that should be added back before putting the new stuff in. You could have new armour sets as well, where your sentinel might focus on one tree your dwarf and greenskin set could focus on one other tree and point ear lands could focus on the third tree, you could actually have a set of armour which helps your characters spec!
Solution: Erm.. add them, or at least give us a bloody update on them, it's been nearly a year since they were cut with not a single word on them but yet they can talk about new dungeons and zones.. Give us our end game content back!
5) Bloody terrain...
Run, run, run, run, stuck... Move, stuck still, move a bit more, still stuck, backpedal and run around twig on the ground.... Run, run, run, jump over rocks, find self stuck between three rocks and have to book out. Run, run, run, get stuck on random corner of a building.. get annoyed and throw object at screen... Run, run, run down path which is at a slope and ends up making you actually take damage because the gradient is in such a way you 'fall' down it....
I have to admit, the glitchy and buggy terrain is one of these things that slowly niggles away at you and can make a game play session which is already frustrating due to bugs or glitches (like being CC'd and then blown up through a wall while in Lost Vale after a seven minute wipe run as all you want to do is use your book to get back to your Orcy home but you're stuck with the Inevitable Shitty).
Solution: I'm going to start reporting bugs for ever terrain piece I get stuck in, fall down while running down it or generally is designed in such a way that it pisses me off. Do the same...
Well that's this weeks urty things. More posts and random dribbles of brain fluid over the next few days now it's my weekend....
As will be the usual, there's no point in bitching or moaning unless you can offer something constructive, so I'll at least try and offer a solution.
1) Crowd Controlled out the game
Sorry, Warhammer: Age of Crowd Control is still getting on my nerves. Snares, roots, knockdowns, disables, knock backs, silences and disrupts. That's a LOT of crowd control for a game which preached that it would be CC light. You can literally still be CC'd out a fight leaving yourself helpless. One of the most annoying aspects is the fact that the immunity timer still seems far too short and the knock back distances are still far too out of whack with certain classes being able to punt others for absolute miles with no way for the knock backed target to get back into combat before the KB cooldown is up.
Solution: I'd like to see all CC affects halved to see exactly how that performs. Remember tier 1 with little to no CC and how getting stuck in was fun? If not halved then a 50% increase to the immunity timer would help.
2) Being hurt through walls
So I'm standing beside a keep lord and I'm taking damage from turrets/demons and aoe from the floor below. These things magically shoot through floors and boil up through the cracks... No it's just lazy coding. It's happened on our server once before where basically the mass amount of turrets and aoe casting destroyed the defending healers and then destroyed the rest of the defenders who were stuck in combat. No sword was raised in anger or jibblie was kicked... Simply taken out by something which cannot see you... *Annoyed*.
Solution: It's something which probably isn't an easy fix but really needs to be looked at to polish the game to make it accessible for new players and not a lesson in frustration.
3) Lost Vale wipe runs
Ok, which dev thought it would be a good idea to spend just over seven minutes running from lost vale beach to N'kari (using short cuts). Seriously, Seven minutes wasted doing nothing apart from talking rubbish on vent and praying no-one gets dc'd or falls of a cliff and dies meaning someone has to start running from the beginning again. Keep in mind, this seven minutes isn't including loading zones or running from Averlorn to the boat, nor buffing up when at N'kari. For a game which again prided itself on being fast paced, why put a total time sink in to make it a brutally boring experience? The actual time it takes from dying to taking on N'Kari is well over 10 minutes of literally nothing... And that's not just for her/it/him/wtf, all the bosses are like that, one long, slog run....
Solution: You see those healers that spawn in LV (why do they heal exactly? there's a healer in the camps in Averlorn you run past....) allow them to teleport you to another spawned healer for example
"I can teleport you to the remains of:
Sechar
The Dark Promise Beast
Zaar"
*click* ~teleport~ \o/ win!
4) Where's our cities?
Soooooo, we have our Guard and Knight, soon we'll have our Choppa and Slayer.. Now all we're missing is four out of the six cities. Two thirds of the end game is currently missing six months from release. The servers are being consolidated so there's plenty of people to make the cities look busy. Imagine the content that they could add when these cities are finally (if they ever will be). Six new dungeons for each side, loads of new quests and unlocks... THAT is content that should be added back before putting the new stuff in. You could have new armour sets as well, where your sentinel might focus on one tree your dwarf and greenskin set could focus on one other tree and point ear lands could focus on the third tree, you could actually have a set of armour which helps your characters spec!
Solution: Erm.. add them, or at least give us a bloody update on them, it's been nearly a year since they were cut with not a single word on them but yet they can talk about new dungeons and zones.. Give us our end game content back!
5) Bloody terrain...
Run, run, run, run, stuck... Move, stuck still, move a bit more, still stuck, backpedal and run around twig on the ground.... Run, run, run, jump over rocks, find self stuck between three rocks and have to book out. Run, run, run, get stuck on random corner of a building.. get annoyed and throw object at screen... Run, run, run down path which is at a slope and ends up making you actually take damage because the gradient is in such a way you 'fall' down it....
I have to admit, the glitchy and buggy terrain is one of these things that slowly niggles away at you and can make a game play session which is already frustrating due to bugs or glitches (like being CC'd and then blown up through a wall while in Lost Vale after a seven minute wipe run as all you want to do is use your book to get back to your Orcy home but you're stuck with the Inevitable Shitty).
Solution: I'm going to start reporting bugs for ever terrain piece I get stuck in, fall down while running down it or generally is designed in such a way that it pisses me off. Do the same...
Well that's this weeks urty things. More posts and random dribbles of brain fluid over the next few days now it's my weekend....
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