Showing posts with label blogs. Show all posts
Showing posts with label blogs. Show all posts

Wednesday, 14 April 2010

Black Orc questions from the blogger meet

Big thanks to the bloggers who asked all the questions at the meeting. Some great info about there. I am loathe to link to one blogger over the other so I just suggest you visit Gaarawarr, Mykiel, ShadowWAR and Werit to see all the details. For now I'm going to just put the questions that were relevant to Black Orcs up and then have a small rant after each one.


Q) Is there any chance of a tank on the Order side getting a tactic where they can’t be detaunted?
A) Probably not…seeing as we just removed it from the Black Orc.

No actual reason given yet for the removal of an ability from the Black Orcs. They may have replaced it with a crappy group heal, but no-one will slot it so they have basically flat out removed an ability and given us nothing in return. Bad form Mythic, if you're going to remove tactics from a class, then you would be wise to remember that you promised to COMMUNICATE with your COMMUNITY better - currently you've not communicated with the Black Orcs since justifying the toughest bellow úber nerf.



Q) Is the Black Orc mechanic going to be reworked at any point in time?
A) No, they’re not going to be totally reworked. They are a little more limiting than we originally wanted, but I don’t have an answer (other than that) for you right now.

The problem is, every Black Orc and Swordmaster knows our mechanic is broken to pieces. Mythic seems to know it's broken despite putting on the worst attempt at political speech I've seen in a while "a little more limiting". A little? A LITTLE? Do they even play these classes in any high lag situations to know how impossible it is? The concept of the mechanic is fine (there I said it) the execution of it however is not. The most effective fix barring a total reworking of it (which will not happen in the next few years lets just put it that way) is to change the locations of some abilities on the plans, at least that will stop it being a limiting factor rather than a tool to work with.


The more I read the answers to those two questions (and although one wasn't directly about Black Orcs we were rather brutally mentioned) the more I believe Mythic is completely detached from the class. The longer it goes without help from our developers the less people will play the class which in turn leads to less developer support. This is the sort of situation which makes people leave the game when they realise that all the hard work put into the character is basically a waste of time and the pleas for help are met with an apathetic or negative attitude to the class from the developers.

Wednesday, 9 December 2009

WAR Chri...Gorkmas List

Over at Werits lovely little blog he posted his WAR Christmas List, so since it's the season of smushing and all, I figured I'd jump onto a good idea and post my WAR Gorkmas List. As with Werits, this will be fairly reasonable list.


Oi Gork,

Dis year, I been gud at smushin Stunties, Oomies and dem Pointy Earz. I set fires all over dat big city place and went to the big dusty place an' also wrote lots of wurdz to say how gud you are. So wud yer be a gud Gork and gies me dis stuff? Or do I 'ave to bash yer 'ead in and go 'n' yell at Mork instead?

1) Nemesis System: Quite a bit was mentioned about this a while ago but nothing ever came of it. Having a few nemesis players (almost like an enemy list instead of friends list) which would give you rewards and what not upon helping to defeat them on the field of battle. Guessing it's one of those things that was shelved due to being difficult to implement but I was really looking forward to it.

2) Expanded ORvR Influence Rewards: Give us a reason to fight in Thundercrap Mountain (this zone is always ignored on Norn, only Elf and Human pairings are ever pushed unless both are capped). The high end renown tokens drop so rarely that it's more luck than effort to get them, give us an expanded system reaching into high renown ranks so we have more to aim for.

3) Fixing Stupid Terrain: Starting to get annoying getting stuck on fences, falling into inescapable holes and riding down Dragonwake towards Ember only to lose 75% health because of THAT STUPID GRADIENT OF THE RAMP WHICH SENDS YOU FLYING TO YOUR NEAR DEATH EVERY BLOODY TIME

4) State of the Class: Lets do a state of each class and it's mirror, speak with the players about concerns over the class, bugs, broken mechanics and what the devs think of the class currently. Invite players to submit feedback on the classes and sit down and speak with them, there's a great community forming for WAR, it's time to tap into that knowledge

5) Revisit the land of the dead: Because it's almost a dead zone already. 6 months or so down the line and barring the odd venture in to check on a Colossus spawn or to venture into Tomb of the Bug Lord. I'd actually love to see the high end RvR influence rewards be in this zone, get more high renown players to fight here, bonus influence for purging and defending of course! But it's time to see what can be done to stop the place being a PvE and levelling zone.

Thunks!

Lokax

Monday, 26 October 2009

Updating the Blog roll.

Cleared it out a bit and added a couple of Blogs in there that for some reason (and I have no idea why since I check them regularly) never got added. If you're a Warhammer Blogger or have been with a new blog that looks at gaming in general (sorry, not interested in people now posting about another game entirely) then leave a comment here and I'll add you to the blog roll..

WAaaaaaaaaaaaaaaaaaaghhhhhhhhhh