Saturday, 14 March 2009

Will WARs darkness fail?

So I'm starting to get some reservations for the Tomb Kings version of Darkness falls.... Will it help the WAR experience or will it hurt it in the long run?

WAR is supposed to be an Open RvR game. The focus of it is to engage the enemy on the field of battle to capture zones and get to the cities to engage in a bit of looting and pillaging. Now I understand that the land of the dead will be a zone for capturing, so there will be the initial burst of activity an warfare for the capturing of the zone and once it's captured, then what?

Will the winning side go to into the dungeon and look for the new rewards and items (to make it worth the time, the rewards have to be good otherwise people will not bother), clearing out the last remains of the previous occupants if there's any about with big zergy warbands? Will the losing side just uproot and bugger off back to tier 4 and take the unprotected BO's, keeps and possibly forts since they'll be locked out until another assault on the zone can be made? In effect making tier 4 a pretty dead area for one side..

I honestly don't know, but it's just a worry I have that it will split the sides more and become more of a RvE game once a side has the tomb captured.

Still, there's a long time to go and no doubt there will be mechanics in place to encourage the continual warfare... Well I hope there is....

1 comment:

  1. Perhaps with all these server mergers happening all over the place, the ultimate goal is to have enough people on the server to sustain a war on four fronts? The only problem being that, when one zone DOES become locked, the other ones become ever-so-slightly congested.

    The question is then, how long will the Tomb Kings area remain locked for, if it is lockable at all? Having a zone which is always capturable might actually be a good thing for relieving the very annoying too-many-people-fighting-in-one-zone thing which I dislike so much.