Showing posts with label kings. Show all posts
Showing posts with label kings. Show all posts

Monday, 4 January 2010

So I seen end game yesterday

And hit Karl Franz over the head with my choppa...

Our alliance on Karak Norn has been killing the King now for a few weeks but due to not being picked as a tank I've been sitting out (no harm done, my time will come) but I've also been helping out the lesser warded folks and going through the Warlord instances with the non King pushing war band. Yesterday we had a fair amount of folks on and took out both Warlord instances (one blue bag for me but everyone needed the golds that got it so no master loot down :( ) and then we went onto the Shadow Warrior, Engineer and Reiksguard. They all fell to our might and we visited the king, now we were low on DPS and wards so we had no real chance of taking him down, however we still went and had a quick shot at him to see what he's like (folks had to go) and I have to admit, he seems straight forward enough.

But... By Gork, the stage 2 city instances are buggy as heck. The amount of times things just randomly reset or mobs bugged out and did weird things is silly. Stage 2 is a complete mess, it's fun right now because it still feels 'new' to me since I don't see it too often but otherwise it feels very ... betaish still. I don't see them fixing this due to the changes coming in for the instances to be more RvR orientated, but for them to do this they need to completely remove the current instances and rebuild them from scratch, far too much is already buggy with them and to simply modify the existing instances would just make them worse.

Oh and just to annoy me more, I've discovered that weapons above warlord level ones drop from the three palace bosses. Touch annoying as that now makes the top three weapons all PvE drops :(

Saturday, 14 March 2009

Will WARs darkness fail?

So I'm starting to get some reservations for the Tomb Kings version of Darkness falls.... Will it help the WAR experience or will it hurt it in the long run?

WAR is supposed to be an Open RvR game. The focus of it is to engage the enemy on the field of battle to capture zones and get to the cities to engage in a bit of looting and pillaging. Now I understand that the land of the dead will be a zone for capturing, so there will be the initial burst of activity an warfare for the capturing of the zone and once it's captured, then what?

Will the winning side go to into the dungeon and look for the new rewards and items (to make it worth the time, the rewards have to be good otherwise people will not bother), clearing out the last remains of the previous occupants if there's any about with big zergy warbands? Will the losing side just uproot and bugger off back to tier 4 and take the unprotected BO's, keeps and possibly forts since they'll be locked out until another assault on the zone can be made? In effect making tier 4 a pretty dead area for one side..

I honestly don't know, but it's just a worry I have that it will split the sides more and become more of a RvE game once a side has the tomb captured.

Still, there's a long time to go and no doubt there will be mechanics in place to encourage the continual warfare... Well I hope there is....