Thursday, 3 December 2009

1.3.3 Notes and a look beyond to 1.3.4

Well first of all, we're still waiting on the server going live in Europe so this is only a look over the notes without any first hand experience.

1.3.3...

Underdog System: Looks good so far, might need a bit of tweaking but I think it's all but impossible to tell how it will pan out until it's on unbalanced servers. Only point I would like to see is that it seems to favour sides who can push to stage one of the city no problems but never lock it down. Does that make a server unbalanced enough to warrant being included in an underdog system?

Ooooh Shiny: One for those who have imba PC's, I'm sure mine can run it nicely, but not in mass scale RvR, but with a new PC on it's way in the summer (saving my shinies up) I'll be looking forward to trying this out a lot. (Will be sure to take some nice screenshots in full on shiny mode)

WAR Report: Ooooh nice idea, brilliant for those who are looking for some instant action as it saves the (not all that much really) hassle of getting to the war front when you first log in. I can actually see a variance of this being implemented in other games as I think it's a cracking idea. Though I have to admit, I'm not sure how much I'll use it for the simple reason that where there is a lot of action I'll be going with the guild, so wont be instantly as I log in, where I would instantly go for some quick smushin' I'd go to a quieter area to roam about on my own. Still, love the idea

Balance Changes: Meh, nothing here or there of any use much past bug fixes, but as I said before, I wasn't expecting any major class changes this patch (and this close to the winter holidays), there is still a lot of work to be done on classes (NO class should do more close combat damage than close combat characters for example *cough* bomb *cough*)

Sovereign Jewel Drops: Mmmm, more shinies to collect, sell and eventually chuck out my backpack when I have no more room. Still at least they're dropping again.

Player Armour Parts: Sadly I don't think this means I'll be able to make armour from dead stunties :(

Armour Set Changes: Nice to see some fixes to the warlord set but a shame the Borc Warlord set is still absolutely pish past the 5% extra block.

1.3.4...

Ooooh well, for who haven't seen. There was a chat on the US PTS from the devs about some aspects of the game but all I'm focused of right now is a little bit of text...

"More high-end weapons and trinkets are on their way and will be achievable via RvR. They may potentially make it in the 1.3.4 patch notes.

Andy clarifies with: "More to the point we're listening to the feedback provided by players who want more RvR item rewards and are looking at the ways we can deliver those. Aside from that, we're not divulging any specifics regarding this, however we are hearing what the players are saying regarding this loud and clear.""

Yuuuuuuuuuusssssssss!!!! *does the Waaaagh dance!*

3 comments:

  1. I'm with you on this. I've been wanting better weapon progression through RvR since I got my influence weapons however many months ago. It's really frustrating that the BEST weapons in game come not from PvP, but from PvE (city stage2 is PvE)

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  2. For sheezy.

    I want all kinds of loot drops in RvR. Not just tokens that buy crappy set armor.

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  3. More items dropping in general would be a great idea. Would love to see trophy drops as very rare items (imagine a broken Chosens axe hanging from your belt, or a bright wizards burnt head on your shoulders)

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