Showing posts with label patch. Show all posts
Showing posts with label patch. Show all posts

Thursday, 3 December 2009

1.3.3 Notes and a look beyond to 1.3.4

Well first of all, we're still waiting on the server going live in Europe so this is only a look over the notes without any first hand experience.

1.3.3...

Underdog System: Looks good so far, might need a bit of tweaking but I think it's all but impossible to tell how it will pan out until it's on unbalanced servers. Only point I would like to see is that it seems to favour sides who can push to stage one of the city no problems but never lock it down. Does that make a server unbalanced enough to warrant being included in an underdog system?

Ooooh Shiny: One for those who have imba PC's, I'm sure mine can run it nicely, but not in mass scale RvR, but with a new PC on it's way in the summer (saving my shinies up) I'll be looking forward to trying this out a lot. (Will be sure to take some nice screenshots in full on shiny mode)

WAR Report: Ooooh nice idea, brilliant for those who are looking for some instant action as it saves the (not all that much really) hassle of getting to the war front when you first log in. I can actually see a variance of this being implemented in other games as I think it's a cracking idea. Though I have to admit, I'm not sure how much I'll use it for the simple reason that where there is a lot of action I'll be going with the guild, so wont be instantly as I log in, where I would instantly go for some quick smushin' I'd go to a quieter area to roam about on my own. Still, love the idea

Balance Changes: Meh, nothing here or there of any use much past bug fixes, but as I said before, I wasn't expecting any major class changes this patch (and this close to the winter holidays), there is still a lot of work to be done on classes (NO class should do more close combat damage than close combat characters for example *cough* bomb *cough*)

Sovereign Jewel Drops: Mmmm, more shinies to collect, sell and eventually chuck out my backpack when I have no more room. Still at least they're dropping again.

Player Armour Parts: Sadly I don't think this means I'll be able to make armour from dead stunties :(

Armour Set Changes: Nice to see some fixes to the warlord set but a shame the Borc Warlord set is still absolutely pish past the 5% extra block.

1.3.4...

Ooooh well, for who haven't seen. There was a chat on the US PTS from the devs about some aspects of the game but all I'm focused of right now is a little bit of text...

"More high-end weapons and trinkets are on their way and will be achievable via RvR. They may potentially make it in the 1.3.4 patch notes.

Andy clarifies with: "More to the point we're listening to the feedback provided by players who want more RvR item rewards and are looking at the ways we can deliver those. Aside from that, we're not divulging any specifics regarding this, however we are hearing what the players are saying regarding this loud and clear.""

Yuuuuuuuuuusssssssss!!!! *does the Waaaagh dance!*

Tuesday, 24 November 2009

1.3.3 Patch notes are a coming!

Another one of these posts you find on that Twitter malarky. This time from Andy at Mythic (he's the guy that does the stuff... you know.. stuff... posts.. n stuff.. I dunno, I'm a European we don't get Mythic interaction) Anyway, he just posted this last night so (I'm guessing) we should see the patch notes by the end of the week: Andy_Mythic's Twitter:

"Just finished my first edit of the 1.3.3 WAR Patch Notes.

Thursday, 26 March 2009

Mmmmm Gud - review

Well since my last post was a fairly negative one (born out of a night of sheer frustration) I've decided to sit down with my Mmmmm Gud list and think of what I enjoy in WAR and what makes me want to log in (or not log out)

1) Small scale RvR
Wot? Hang 'on... Last time you loved mass scale RvR... True, but I'm starting to appreciate the smaller scale RvR, whether it's in scenarios or small war bands. The first crucial part is that it's on a much more personal level. You don't get hopelessly zerged constantly, you can pick and choose your fights a lot more. Smaller armies are much more manoeuvrable and WILLING to do more than renown farm. They can escape a lot quicker or strike a lot faster. We've been running alliance war bands recently and just having less than 20 folks in it and you can do more than a war band and a half. Communication is so much better, people help and single target more. Yeah, things still bugger up, but you're with a small group of friends so it's more fun.

Shame when I'm out solo most Order run from me when they're below 1/3rd health *grumblez*

2) The maturing community
As the game matures the community starts to pull together, you start to trust your guild mates more, names are recognised you get whispers from people saying "Hey, love your blog!" (no really.. I've had one.. epic win!). Once you start to get used to your guild and the people you share the game with it starts to feel a lot more comfortable in the game. Logging in to share your time with a great bunch of people and wonderful friends can make a dull day or game a lot more fun. Spend some time chatting with your guild mates and do more events with them, whether it's ORvR, scenarios or grinding. It helps to bring the community together which helps you and the game in the long run.

3) Fixes are coming.... 'onest guv'
We're still waiting on details and it might be almost a month since 1.2 was released with still unbalanced classes and abilities but the fixes and bug squishes WILL come, just for every day Mythic doesn't release details it's another day that someone will get pissed off with a broken aspect and quit.

4) Easy PQ's
I still enjoy going round these and finding new ones or fun ones. I stumbled into a quick and fast Tier 4 PQ the other day and ended up grinding a bucket load of gold and greens from it without realising. Go out and explore them, find some fun ones and see how they progress, follow the little stories they give, they can be fun wee reads (and even better, take your guildies and friends to the harder ones).

5) Updated RvR Influence system.
I am eagerly awaiting more news on this, many people already go out and use the tier 4 armour sets so by the time they get full influence the gear is pretty much redundant, would be nice to either have a themed set to collect every three months which would be usable in all instances barring the cities or have some way to upgrade them by spending your gathered influence.

So that ends a quick Mmmmm Gud for today. Sit down and give me your five things you enjoy about WAR right now, you don't need a huge spiel o' pish about them, but lets see what you all think...