Wednesday, 30 June 2010

Changin' da plan

So we get a new ability in 1.3.6 known as "Changin' da plan". Here's the details straight from Mythic.



Black Orc:
  • A new ability, "Changin' Da Plan", is now trainable at Rank 3. This ability will instantly shift you from No Plan into Da Good Plan, or from Da Good Plan into Da Best Plan, or from Da Best Plan into Da Good Plan. It is off of the global cooldown, and has a 5 second cooldown of its own.
To add to this, Mythic have stated it won't cost any AP.

So what to make of it. Well it's something which isn't a nerf lets put it that way. It does seem a very clunky way of handling things, adding an extra ability for us to fit onto overloaded action bars. Removing it off the global cool down is good but certainly not a huge advantage as the game is fairly unresponsive at the best of times, let alone in laggy situations where it won't actually help (and possibly will end up making you change plan when you don't want as it queues your actions all over the place).

I am thinking of ways to use it already and can skip out parts of a rotation now, a lot will involve timing and proper use of CDP will make a Borc more effective, however bad use of it can cause more problems than it's worth and possibly you gain it too quickly where you will still be getting the hang of using the plan mechanic leading to over complication.

Is it good? Yes for the simple reason that if it's bad we don't NEED to use it.

Is it a fix? No. The mechanic is still horribly broken with poor game response, bad action design, ill thought out combinations and our CC is still on cool downs which limits the effectiveness of changing plans if you activate it too early leaving you with the choice... Use another ability or wait for the cool down and lose precious damage.

I'm still trying ot think of a better way to run the mechanic within the limits that Mythic would put in, but it's harder than thought. I do love Bootaes idea of adding in the effect of the tactic which grants 0/+10/+20 crit depending on the plan, however I would drop that to 0/+5/+10 and also add the same rate to be added for Block and Parry (after all we're tanks).

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