Wednesday 30 June 2010

Also today.. RvR Adjustments in 1.3.6

ZOMG! Double post day!!

http://forums.warhammeronline.com/warhammer/board/message?board.id=dev_discussions&thread.id=10655

We'd like to announce some upcoming changes for RvR in v1.3.6. As stated by Carrie Gouskos in a recent Producer's Letter, there are many upcoming changes for ORvR in the near future. While some of these changes do affect ORvR, they do not conclude the list by any means. We are vigilantly working on much larger improvements to be released in a later version.

  • ORvR: Victory Points for PVE and Prior Tier have been removed. New pool values are as follows:
    • Tier 1
      • Objectives: 40%
      • Scenarios: 40%
      • Skirmish: 20%
    • Tiers 2 & 3
      • Objectives: 45%
      • Scenarios: 35%
      • Skirmish: 20%
    • Tier 4
      • Objectives: 45%
      • Scenarios: 30%
      • Skirmish: 25%



  • ORvR: Zone capture rewards will now only be awarded to players within the RvR lake or an associated Tier's Scenario. Players will remain eligible for rewards for 5 minutes after leaving the RvR lake or an associate's Tier's Scenario as long as the player is within the appropriate pairing.
  • Against All Odds: in the event that an army is outnumbered within an RvR lake, members of the outnumbered army will receive a scaling bonus to Experience, Renown and Influence. This bonus becomes active on qualified players after being outnumbered by 20% or more. The bonus cannot surpass 400% and requires at least 6 players of each Realm to be present within the RvR lake.
  • Scenarios: players with the "Quitter!" debuff will no longer suffer a penalty to Experience and Renown but will now be unable to queue for a Scenario until the "Quitter!" debuff has faded.
  • Contested Cities: Players belonging to the Realm that lost Stage 3 will now always be properly disabled by the Routed ability.
  • Contested Cities: Portals leading out of the Khorne War Quarters and Slaanesh Chambers no longer check for combat status.
  • Contested Cities: Guards will no longer spawn at the six objectives within Altdorf and The Inevitable City.

This is all quite a lot of info to digest. Against all odds only gives xp/renown/influence so wont impact the actual fighting (I initially misread this part, so apologies if you read something else here :D ) . Quitter change looks decent as well and how many people will we see hiding just inside the rvr lake but still close enough to the warcamp to get guard protection? Fair few I bet,

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