No posts this week of which I'm sorry for that. I was sitting trying to think and motivate myself to write something but it's been a fairly hectic week at work and I really just wanted to chill for the weekend. I think one of the problems is that a lot of friends have now left the game and although the guild is still going strong and potentially is as strong as ever when people you have levelled up with, been through the first city dungeons all the way to killing colossus decide that WAR is no longer for them then the drive you have drops as well.
I'm still RR80 as well and know that once I hit RR81 the real grind starts and I'm really not looking forward to it with the more limited time I have now. I've been into two Skaven instances, both of which was double the number of Order to Destruction so it was pointless trying anything, normally had there been a group of us then we would have given it a shot but on my own, I won't bother. Heck, even on Friday night I sat down with a few beers to get something going and ended up just pugging EC for most of the night till I got so bored of it I just had to log out, that was also because there wasn't a lot of guildies on due to a RL meet up, but we used to get a good group going on a Friday night which was always a laugh, though with them now experiencing a cataclysm I think I can pretty much wipe out those nights as well now.
It always amazes me that really for a lot of people in a game it's the community which makes it for them, not the game itself. If you find yourself with a good bunch of people that you get on well with and can have a laugh and chat with then it makes even the buggiest game a lot more enjoyable. To be honest there's plenty of folks in the guild I can group with (although our healers have disappeared so balanced groups are a bit tricky outwith warband nights), so again some of that comes down to me though I guess being used to playing with set people and knowing exactly what each other does without even needing to speak on vent or TS has spoiled me.
There's also a bit of frustration right now with TTK. I loved being a huge mountain but now I realised that quite simply I get ignored as it's not worth the time to try and kill a tank, meanwhile I'm sitting hitting on a WP that is completely ignoring me as I'm doing hardly any damage, my debuffs are on long durations and he's immune to silence most of the time due to other CC effects kicking in. So I literally feel fairly useless right now, however this is also due to my spec and setup so I won't get overly frustrated.
One of the things I have to admit I'm disappointed the most in is the scenario matchmaking system. It's either a hugely simplistic and basic mechanic or it's broken. Yesterday I ran 10 pugged EC's, 8 of them were against premade groups with high renown players. Now either there wasn't enough destro premades running (our guild had two at the time) or the matchmaking just looks at something such as Rank and Renown Rank to give you the rating and then tries to fit you in somewhere and if nothing is found around your RR then just chucks you into the first available instance, and for the record I think I lost all 10 of my first instances and was still getting premades against pugs so either those premades from the best guilds on the server with the best players were losing a lot to be ranked beside pugs or really it doesn't work very well within the confines of a single server. I would rather wait a little bit longer for a scenario pop and know I'd get a balanced fight than get instant pops where I know I wont get any renown or fun.
Which nicely leads me onto what I think could be a huge injection of OMG for WAR... One which I have been against for a long time but now believe it's needed for the game. A proper "arena" style system which uses queues for all servers in the game, with a visible rating system for your team. A currency/token system which rewards you gear that can only be used in the arenas (imagine skaven fighting pits where they reward you with warpstone fragments that can be used to purchase better gear, though if you go out to the world the warpstone loses it's power rendering the armour and weapons useless other than for appearance *hint hint*). To me right now that would be awesome, it would give premade groups something a lot better to aim for rather than farming pugs and hopefully would give pugs a bit of a break from being constantly farmed in scenarios for 15 minutes as the objectives are ignored.
Ach well, I'll get back into the swing of things for WAR, need to find some motivation again for it as all I see right now is a huge grind ahead of me.....
I approve the idea of a new ranking system, something to promote competition. Also I totally agree with the wonky matchmaking system (I think its too strict, the guidlines of who gets matches with who, like rr 80 = fighting rr 80s). I thought they made the distinction between the people who solo queue and party queue in this system. Being RR 80 myself and solo queues alot, I'm stuck fighting RR 75-82 premades (which on that small live event map, isn't fun).
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