Monday, 22 November 2010

What a Week for WAR

It's been potentially the biggest week for Warhammer Online since launch and I've not posted a soddin' thing so apologies for that but life has been busy with the launch of a new project at work and weekend just seems to have conspired against me to sit down and get time to write. On the upside I have a few good ideas for filler posts which you should see each week now, at least it'll tide me on until the new year.

So what has this week brought us? Well the big news was the release of 1.4 which I have to admit was much smoother than anticipated so a big WAAAAGH to the Mythic team for putting the hours in to get it going and we also had a great Dev Q&A on uStream which was very well done as well, much preferred the laid back style and felt much more chatty and fun. I hope to see more of these soon, preferably on a Friday or Thursday when I don't have work the next day *hint hint*

Back onto 1.4 though, and yeah it launched well, smoother than expected but not without some concerns. The main one that I think everyone is talking about though is the speed of the campaign, it's actually going much faster than before, to the extent that I doubt we'll see a 5* city again until they adjust the amount of resources required/produced. Also there seems to be a campaign bug which lets you capture bo's and keeps even when the zone is locked and even the whole pairing which was really confusing.

The RR80-81 Renown increase is really sneaky as well, gives you an OMG LOTZ O' PURPLEZ ON MAH SCREEN!!! which gives you one heck of a rush to see a 20k scenario, the sudden drop to normality will hit soon at 81 though and then the real grind begins.

So what will yet come for WAR? Well we know 1.4.1 is a bug fix patch so I'm not holding out for anything exciting really, after that I'd really like to see a focus on balancing classes a bit more again. WP/DoK are still the apex healers without a shadow of a doubt, the others don't even come close, best heals and best survivability will trump anything sadly. I'd also like to see more care and thought into the other less viable careers but I'd prefer that other classes get nerfed down rather than buffed as continually buffing of classes will leave certain ones way far behind and less enjoyable to play. It's a fine line with balancing classes but I hope that Mythic open up discussions with players on how best to tackle the changes.

The Skaven themselves are offering an interesting option to go alongside a warband but we certainly would never get a player to change to one due to limited usefulness. Currently we've found the Gutter Runner to be the best due to the passive scouting he offers players in the area so there's no need to sacrifice a warband member for it. Being able to see a warband sneaking up on you has saved us and turned a rout into a victory a few times already. I would however like to see a counter spying mechanism so if you have a skaven 'switch off' his scouting by using an ability he can plant false information making other skaven unable to feed back as well.

There's interesting times ahead for WAR that's for sure, if this expansion has been a success and the players returning to try it out for free choose to stay then we're onto a winner for sure.

2 comments:

  1. I like it so far. We went from non stop city sieges yesterday to not being able to flip a zone for hours and hours.

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  2. Well 1.4.0 wasen't to bad

    There has been a lot of ups and downs with this patch/pack so far but yes i can argee the campaign is well to fast i mean dam i all ready have enuff doomflayer crests to buy 2 pices now i just need the captain medallions..

    On the other hand i do argee with you about the wp/dok ok its a cool support class but it is a littie op ( since they out last even a pure defence tank)

    But i think to be blunt Bo & Sm do need a bit of looking at when it comes to cc ect but we will have to wait and see what happens

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