Showing posts with label warpforged. Show all posts
Showing posts with label warpforged. Show all posts

Friday, 12 November 2010

Breakdown of the stats for Black Orc Doomflayer and Warpforged sets

Seems that 90% of my posts recently have been about the sets but such is life when new stuff comes out.

We've gone over the graphics for the sets and it seems to have split the community into a love/hate though I think more dislike it to be perfectly honest, ach well, we always have our appearance system anyway so it's not a huge deal. I think my main annoyance with it is the Doomflayer boots, all other sets from Conqueror onwards have knee and thigh guards so having exposed legs (admittedly with a manky pair of old trousers on) doesn't seem to fit the look with the rest of the armour being all metal bolted on.

But anyway, here are potentially the final stats for the sets. They still don't have resists on them so I guess this was a choice made to prevent the soft cap being obliterated. While the offensive sets look good the major drawback is a lack in crit reduction or initiative on them, you can end up with a 40% chance to be critted for wearing full Doomflayer (without accesories though).

You can fit at least three piece sovereign into the sets as well with the back/belt/jewel in place however the high level cloaks are quite nice as well. In all honesty you can check all this stuff out on the PTS but it's nice to see out of game as well.

DOOMFLAYER
Defensive will give you the following stats without accessories, weapons/shields, renown abilities and talismans
Str: 313
Tough: 510 (-102 DPS and -16 DPS from fortitude)
WS: 196
Init: 293 (10.1% chance to be critically hit)
Wounds: 788
Armour: 5733
Block: 15%


Offensive will give you the following stats without accessories, weapons/shields, renown abilities and talismans
Str: 461
Tough: 391 (-86.6 DPS and -0DPS from fortitude)
WS: 378
Init: 123 (40.7% chance to be critically hit)
Wounds: 747
Armour: 5733
Block: 10%
Damage Bonus: 108.2 DPS
Armour Pen: 18%
Critical Hit Bonus: 6%



WARPFORGED
Defensive will give you the following stats without accessories, weapons/shields, renown abilities and talismans
Str: 350
Tough: 595 (-119 DPS and -24 DPS from fortitude)
WS: 196
Init: 335 (5.9% chance to be critically hit)
Wounds: 834
Armour: 6659
Block: 17%



Offensive will give you the following stats without accessories, weapons/shields, renown abilities and talismans
Str: 546
Tough: 433(-86.6 DPS and -0DPS from fortitude)
WS: 424
Init: 123 (40.7% chance to be critically hit)
Wounds: 784
Armour: 6659
Block: 10%
Damage Bonus: 133.2 DPS
Armour Pen: 20.2%
Critical Hit Bonus: 8%

Thursday, 11 November 2010

Doomflayer and Warpforged armour graphics

Well the PTS came up, I managed to take a couple of screenshots then my client crashed and I can't get logged back in as the test realm is full. So you will get the graphics today and time (and the PTS) permitting tomorrow I'll grab screenshots of the full stats for both sets for reference again.

One key thing, the sets DON'T come with belts or back pieces. The rr98 belt is actually the same style as the Warpforged so we can assume it goes together (graphically), but I didn't see a belt that went with the Doomflayer set in my backpack so the Black Orc looks a bit slimmer than normal.

I like the Warpforged set and even the Doomflayer set looks nice however the helm I don't know if I love or hate. I love how it's a big, clunky bit of metal with spikes and bits welded on, but I can't seem to shake the image of a droid from Star Wars when I see it. I think playing around with some dyes could net some interesting results, but in the meantime here we go.

Doomflayer (no belt, no cloak)



Warpforged (with rr98 belt, no cloak)

Monday, 8 November 2010

RR100 Weapon and Shield graphic updates

Straight from the PTS I present the Black Orc RR100 weapons. I love the Deathbringa of Mork and it's glowy red particle effect (as a side note, green glow = offensive, red glow = defensive so it's easier to tell the type of weapon equipped). There's no shield particle effect and the RR100 two handers have the same skin as do both shields. I guess they have time yet to change that so no rush, but hope they will have different looks.



Wednesday, 20 October 2010

Preview of the Doomflayer and Warpforged defensive armour sets

So as a quick follow up, here is the armour sets for Doomflayer and Warpforged. I'll add the offensive ones tomorrow as well as a couple of nicknack's that I found when I get some more time. For some reason the Warpforged chest pieces weren't available, or I couldn't find them anyway. I'll update this post with the WF chest when I find it.

Anyway, enjoy as they are sickeningly good.

Disclaimer: These are the current PTS armour sets. They can and could change by the time they go to live so keep that in mind

Edit: Also as you can see there are no resists on these pieces so it's pretty much a given that they'll change


Preview of the Doomflayer and Warpforged weapons

Hopped onto the PTS and the new Weapons were for sale on the scenario vendor. Didn't have time to take a screen grab of the new sets but I'm sure the server will be back up. In the meantime, feast your Greenskin eyes on these choppas and blockas...

You can click on them for a better view as well.

(edit - Disclaimer: These are PTS weapons currently, they can and could change by the time they goto live so keep that in mind)


Monday, 11 October 2010

Doomflayer and Warpforged sets for Tanks

Apologies for not bringing this info up earlier, I've recently started a new shift pattern at my work which is 5 days work squeezed into 4 so much longer days, the upside though is that I have Friday, Saturday and Sunday off every week \o/ So at the moment I'm trying to write up a couple of posts in advance until I get my head around managing my time more. In fact this was actually written on Friday and saved for today :)

So Mythic have announced the tanking sets in the RvR packs Doomflayer is for RR90 and Warpforged is for RR100. As with the Sovereign sets they come in Offensive and Defensive flavours. For convenience I'll post them here. Keep in mind that you gain access to all pieces now at 90/100 so there's no progression of parts.

For the new fortitude stat what Mythic has posted should describe it decent enough:
"In addition to these new sets, we are also introducing a brand new stat. The stat is called Fortitude and is effectively "Toughness Power." It works with the same relationship as Melee Power/Str, Ranged Power/BS, Heal Power/Wil and Magic Power/Int."
So without much more ramblings, here's the sets as they currently stand (they will change, trust me)

Doomflayer (Defensive)
Tou - 289
Wou - 182
Init - 170
Str - 141
7% reduced chance to be crit
5% block
80 hit points every 4 seconds
4 AP per second
4% reduced armor penetration
80 fortitude
Set Bonuses
2 piece - On Being Hit: 10% chance to increase Fortitude by 238 for 10 seconds.
4 piece - On Being Hit: 10% chance to Heal yourself for 1030 health over the next 5 seconds.

Warpforged (Defensive)
Tou - 374
Wou - 228
Init - 212
Str - 178
9% reduced chance to be crit
7% block
120 hit points every 4 seconds
5 AP per second
6% reduced armor penetration
120 fortitude
Set Bonuses
2 piece - On Being Hit: 10% chance to increase Fortitude by 308 for 10 seconds.
4 piece - On Being Hit: 10% chance to Heal yourself for 1325 health over the next 5 seconds.
5 piece - 2m cool down - Your group becomes immune to Stagger, Knockdown, Root and Knockback effects for 5 seconds.

Doomflayer (Offensive)
Str - 289
WS - 182
Tou - 170
Wou - 141
6% melee crit chance
80 melee power
5% reduced chance to be parried
4 AP per second
5% parry
6% critical damage
Set Bonuses
2 piece - On Hit: 10% chance to reduce the next two heals on the target within 10 seconds by 516.
4 piece - On Hit: 10% chance to increase Melee Power by 238 for 10 seconds.

Warpforged (Offensive)
Str - 374
WS - 228
Tou - 212
Wou - 178
8% melee crit chance
120 melee power
8% reduced chance to be parried
4 AP per second
6% parry
10% critical damage
Set Bonuses
2 piece - On Hit: 10% chance to reduce the next two heals on the target within 10 seconds by 662.
4 piece - On Hit: 10% chance to increase Melee Power by 308 for 10 seconds.
5 piece - 2m cool down - Nearby allies have their movement speed increased by 60% for 10 seconds.

As you'll see the biggest change is the reduction back down to 5 piece (of which I approve) and the removal of stats from the set bonuses, now it's replaced by a chance to proc a higher value. Now even with the reduction down to 5 pieces the stats are higher than the combined 8 pieces of sovereign, for example defensive Sov has +134 wounds where Doomflayer has +182, so there's a fairly good chance you will be leaving sovereign behind.

However, the defensive sets have gone back to "On being hit" which defeats the whole point of being a tank as you tend to have a high avoidance so you won't generally get hit.... They will likely change this to be "On being attacked" and reduce the potency of them. The self heal buff is nice, works out better than pure hp/sec regen and is much more noticeable, though potentially dispellable, again though, it's only of significant use if the proc changes to "On being hit" really. Fortitude I really need to understand more, is it simply a counter to the other powers to nullify them? If so it's nice however just revamping toughness could have done the same thing. As it stand Toughness is a misunderstood stat and usefulness is constantly debated.

Offensively the sets look nice, in particular the high wounds will keep us from being slightly less squishy MDPS. One of the key procs though that I am looking keenly on is the two piece proc

"On Hit: 10% chance to reduce the next two heals on the target within 10 seconds by 516 (662 on WF)."

This sets up Black Orcs as a very nice healer killer. Heal debuff on them, disrupted, silence and cool down increase should let us lead a train on healers very nicely. Right now I would say that we're looking at two piece offensive and either the rest sov or defensive being the normal, but a lot of that also depends on the jewels and back pieces and other items that may drop in Skavenblight. So far so good though, hopefully Mythic keep up with the excellent Black Orc artwork and we should be quite chuffed with our gear.