Monday, 11 January 2010

A Black Orcs wishes for the new year.

After my personal WAR Christmas list a few weeks back, I figured I'd do a fairly selfish new years one for Black Orcs and what I'd like to see happen to my class over the next year.

1) Changes to the Plan Mechanic
The biggest pain to Black Orcs (and our mirrors the Swordmasters) is our mechanic, a "nice in theory but horribly implemented" mechanic which heavily restricts what we can and cannot use. For those who don't know what the plan mechanic is, the basic idea is that each attack leads onto another one, getting more powerful as the plan moves on before resetting back to the first step. There are three plans and they progress as you use an ability from each one. Instead we get...

  • A mechanic which breaks in lag (plan doesn't move on and your stuck on first plan attacks)
  • Puts your crowd control abilities on advanced plans so you have no CC on first contact
  • Offers no actual benefit as our last plans might cost no AP, but it's countered by higher than average AP costs on the first two plans...
  • Unable to move back a step when on our final plan (which for the record is where our snare is)
  • A very ill thought out middle plan with no basic strong abilities
The whole system is highly frustrating and needs a revamp. I'd like to see a cross between the hate/grudge and rage mechanic where actions are deemed "Smart" or "Hitty" and as you use say Smart actions you gain smart points which tilt the dial one way giving more benefits to smart abilities (less AP, more damage etc) but if you start using Hitty abilities then the dial will start to move back towards Hitty lessening your Smart benefits but increasing the Hitty ones.. make sense? No? Meh....

2) Get bigger
"Black Orcs will get bigger as they increase in power" Oh how I waited for this only to be dashed by it as they decided that Choppas needed this instead.. I posted about it a while ago but Mythic deemed that it was not suitable as Choppas needed to be bigger to indicate a bigger threat.. You know because the fact they are charging about with red rage flying around them doesn't indicate it enough... Now we're not looking for it to be based on plan or a rage count but all we were looking for is a minor increase for every 10 levels and 10 renown ranks or so up to a maximum when you get 40/80 where we'd be fully enraged Choppa size... My hope is still there, it was one of these "That's cool!" things that Mythic were quick to tell us about but fail to implement :(

3) Bellows still unbalanced
Bellows were the second mechanic Black Orcs get. One of three permanent buffs which we can apply, almost like an aura but they require us to actually do something.. and it's a proc so never guaranteed. The problem is, one is a standard and the other two are highly situational and to be perfectly honesty, pretty weak. Our brawler bellow is the typical one where we steal stats and apply to ourselves and party. I love it, it's great, the group loves it, no-one ever moans about it (apart from when I pull a target by accident as it procs onto them).

The other two are now fairly.. meh. Our toughest bellow which prior to the infamous 1.1 nerf bat was pretty incredible but now is certainly not "da toughest" but more of "da pillow" as it's now 40% as effective as we get a 25% chance to heal ourselves for 320-480 (and increase our wounds by 32-48) every time we hit something with a 10 second cool down (and of course the increase in wounds we get is only half as good as it seems due to the wounds soft cap. Da Greenest is all but useless, 25% on getting hit to increase resist/armour (depending on what you get hit by) by roughly 320/840 respectively, it also apples the same buff to party members within 100 feet. Sounds nice... but really, as a tank in RvR you are the last one getting targeted so it doesn't benefit your group, but again the soft cap on resists and armour means the actual buff you get tends to be half as effective as it reads.

The last two still need some serious work to bring them back to a decent level. The toughest buff is decent in duels/solo RvR but other wise offers no benefit in large scale RvR or when you're at full health. I'd like to see it become active when you defend against an attack as well and maybe just up the self heal a bit (I'd happily lose the increase in wounds). Da Greenest is a bit trickier as it comes from our Da Boss tree which suffers from identity problems (and in all honesty would be on this list as well but I forgot). By the description it's "A master path focused on buffs and group support" and in this tree we have... Two buffs/group support actions. One which gives our group mates an extra 560 armour (but you have to be within 20 feet and it costs 45 AP!) and another which is a tactic that gives our defensive target +100 or so weapon skill. I would personally swap Da Biggest to Da Greenest (group support and buffs remember) and almost mirror the Swordmaster 'bellow' for Da Biggest to become one which has a 25% chance on hitting to reduce armour of your opponent or increase strength .

4) Bashas (where's our maces!)
Black Orcs have a skill which lets us use maces/hammers. Basically they're called Bashas. You can sometimes see Orc NPC's running around with huge chunks of stone attached to a tree branch smacking folks about the head.

We don't get them

We don't even get a single hammer or mace we can use unless we pickup the dreadful land of the dead ones.

So when you next feel like adding new weapons into the game Mythic, there's a load of unused artwork and models which Black Orcs would like to use as it would give us a basha to break skulls with. There's even names of bashas in the Warhammer background if you're that desperate.

5) Improved Itemisation
I think this goes for a lot of classes and not just Black Orcs. The item set bonuses. The bonuses themselves on magic items (seriously... +8 willpower on our Warlord and Sovereign jewel is not gud).

Our Tyrant four piece is pointless... +5% parry when Black Orcs can't make a parry build plus you gave us the same bloody bonus on Conqueror. Warlord five piece is +5 disrupt... Disrupt is one of these things that happens by accident, you cannot stack it to make it worthwhile compared to every BW being Intelligence soft capped and I'd certainly not choose it over +76 strength or wounds for example, oh and just to add though, you cannot disrupt PBAoE which is 95% of a Bright Wizards abilities.

What is most important to Black Orcs in my opinion is (in no particular order):
Strength, Toughness, Wounds, Block, Melee Crit. Then you can have weapon skill, melee power, initiative (mainly for tanking PvE content) and then the random assortment of abilities which get tacked onto sets and go from absolutely dreadful to pretty damn cool without any rhyme nor reason.

Itemisation was something mentioned recently in the producers letter so lets hope they take a look and speak to the community about what they would like from the sets and item bonuses.

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Well that was more than I had intended and in all honesty I could probably talk more about certain things in that list but I might come back to it. It might 'sound' like a negative post but it's just wishes and desires for my class that I play, I think I will have to do a 5 things that Mythic did right with the Black Orc in 2009 to make up for this :)

Thursday, 7 January 2010

GOA loses the Dark Age of Camelot licence

Doesn't affect anyone in the US, but over here there HAS to be some rumblings. For what it's worth I think GOA do a good job for European customers. The CSR's have been friendly and helpful and any server crashes I believe are more related the game stability rather than the server itself. Updates to the game are within 48 hours (barring European holidays/weekends) compared to DAoC's weeks - months. It's news on a slow news day...

http://camelotherald.com/news/news_article.php?storyid=3999

Mythic Welcomes European Players of DAoC
Posted By: Andy Belford
2010-01-07 12:26:32

Today, it was announced that after eight years of operating Dark Age of Camelot in Europe, GOA’s license with Mythic Entertainment will soon expire and they will no longer publish or support the game.

Over the years, GOA has fostered a vibrant and dedicated community that is passionate about the game. In the coming weeks, GOA will be entrusting Mythic with this community of players.

We are currently working with GOA to take over operation of the game and its European community, and will soon be providing details about pressing player questions such as existing subscriptions, character transfers, game versions, localization, and more. We look forward to welcoming all players from the European servers and look forward to supporting them in the years to come.

While this closes one chapter for DAoC in Europe, a new one begins with a bright future of RvR ahead.

We’ll see you in the Frontiers!

Mythic Entertainment

Tuesday, 5 January 2010

Last Orders

No, no.. Not the remains of Order (of which there are plenty still infesting the land) but the signal to end Keg End, Warhammer New Year Live Event. Another year done, more beer drunk and more fireworks than you can stick up a stunty.

Overall I think it was an average even for WAR. Nothing really special to remember it by this year but nothing that made me swear (too much)


Da Gud...
Black Fire Basin: Welcome return for this scenario I haven't seen since.. Oooh... tier three over a year ago. With the bonus renown and a new central flag mechanic I really enjoyed it when this scenario popped. Of course, the wintery theme to it just added to the year end feel.
Tasks showing what you need: Toast 12 allied careers... Ok I have 11, what am I missing? Simply click the task and it now shows you exactly without any fuss. Other live events have shown you by hiding it away in the tome but this year was the first (that I remember) which made the information easy to hand
Party Kegs: Nice idea, and seems there's a desire by engineers and Magi to allow them to have an ability which is much the same to let them build barricades. This needs to be fleshed out a bit more and made so it's not exploitable (build only where you can mount for example, and must be destroyable by the enemy).

Da Bad...
Fecken Giants: I solo killed 20 of them, group killed another 5 and didn't see a single goblin beer carrier :( Now it's ONLY 25 mobs killed, but keep in mind that one spawns per zone, in the RvR area and it's on a 90+ minute respawn in one area which everyone knows about. I just couldn't face waiting for hours for one mob to get some fireworks for my effort anymore... Very disappointed.
Event Rewards: The trophy was the same as last year, at least they could have coloured it differently or made it have a different name to indicate it was a different years. The keg was nice but only active for a few days and the event item only lasts until the next event and is just another couple of stats. There's nothing there that says "I did Keg End 2009/10" other than the 'Broo Dog' title.
The Keg End Tasks: Mehhhhhhhh..... Kill 50 (three times), boast (twelve times), toast (twelve times), set off (lots) of fireworks. Really unimaginative and just involves spamming a few times or just a night in the lakes/scenarios. Could have done with some more exploring ones or more special things to do.

Overall I'd put it towards the lower end of the live events Mythic have done, it was entirely forgettable and can't say I'll be mentioning it a few months down the line.

Monday, 4 January 2010

So I seen end game yesterday

And hit Karl Franz over the head with my choppa...

Our alliance on Karak Norn has been killing the King now for a few weeks but due to not being picked as a tank I've been sitting out (no harm done, my time will come) but I've also been helping out the lesser warded folks and going through the Warlord instances with the non King pushing war band. Yesterday we had a fair amount of folks on and took out both Warlord instances (one blue bag for me but everyone needed the golds that got it so no master loot down :( ) and then we went onto the Shadow Warrior, Engineer and Reiksguard. They all fell to our might and we visited the king, now we were low on DPS and wards so we had no real chance of taking him down, however we still went and had a quick shot at him to see what he's like (folks had to go) and I have to admit, he seems straight forward enough.

But... By Gork, the stage 2 city instances are buggy as heck. The amount of times things just randomly reset or mobs bugged out and did weird things is silly. Stage 2 is a complete mess, it's fun right now because it still feels 'new' to me since I don't see it too often but otherwise it feels very ... betaish still. I don't see them fixing this due to the changes coming in for the instances to be more RvR orientated, but for them to do this they need to completely remove the current instances and rebuild them from scratch, far too much is already buggy with them and to simply modify the existing instances would just make them worse.

Oh and just to annoy me more, I've discovered that weapons above warlord level ones drop from the three palace bosses. Touch annoying as that now makes the top three weapons all PvE drops :(

Thursday, 31 December 2009

The servers behind WAR

Not sure what to make of this article on Gamasutra, it IS an Intel sponsored article so it's biased towards the server technology but there's bits and pieces of interest here and there and it's a time filler if you're sitting bored for the bells to ring in the new year.

http://www.gamasutra.com/view/feature/4229/sponsored_feature_restless_.php

But until next year folks, I'm off to celebrate Waaaghmanay! So here's to another year.

Tuesday, 29 December 2009

A look ahead to Mmmmm Gud in 2010

Well not been smushing at all over the last few days since Christmas has been all busy and the few days here and there at either side of it, so not a whole lot going on in the Warhammer world for me right now but will be back smushing tonight (assuming the guild are online of course). So lets have a side step for a moment and look at what I'm planning for 2010...

There's a few articles I want to write up, I've started some, planning others and the rest are getting moldy in my fungal brain cavity. I'm aiming to start writing some Black Orc guides to help prospective, existing and maybe even veteran Black Orcs. I'm certainly not the best Black Orc on my server, let alone an even decent one, but since playing a Black Orc since the early start week I've got a few things to share. I'll be aiming for one every few weeks with the beginners guide to a Black Orc coming in January.

Also on my rock is Mini Lokax, who is glued together and... that's about it sadly. Just not had the drive to get doing much with the cold and dark weather hampering my light in the cave so he's on the back shelf right now, but I'll at least get the next step pictures up in the next couple of weeks and maybe that'll be enough to kick start some painting frenzy!

Lots of little topics I am writing about as well, with thoughts on zones, the new year and what not. I even have my own Warhammer Online expansion ideas on what I'd like to see :)

Aiming to get a more consistent number of posts for the blog as well, summer was far too enjoyable for me as I spent a fair chunk clambering over the Scottish Highlands and weather dependent will be doing the same this year, so I doubt I'll get another 30 post month, but I'm aiming for a minimum of one post every three days. Sound fair?

Of course, lots of things can change due to changes in Warhammer, while some may be saying that this is WAR's last year, I doubt that's the case. WAR is starting to form it's own core community and this is what the game needs, the MMO tourists will start to wonder over in the next couple of months as WoW waits it's cataclysm (the final WoW content patch has just been pushed out but they're opening up the instances stages at a time.. milking the raiders pennies dry). We'll see what changes come in the next few months but I'll be here for the foreseeable future that's for sure!

WAaaaaaaaaaaaaaaaaaaaagh!

Tuesday, 22 December 2009

The obligatory look over the producers letter

Well almost obligatory as I had completely forgotten to actually write this... Eek... Anywhos, lets have a look at what Mr Bruce Maclean our new producer has to say (Gaarawarr had an interview with Bruce back in September so check it out). I'm going to be honest though and advise you well in advance I'm skipping everything apart from the last paragraph for no good reason other than it's a look over the last year and you can just read the archives for my views on it (meh.. laaaaaaaazy).

Looking back at past accomplishments is all well and good, but we’re not resting on our bloodied laurels here in the land of WAR! Next year is going to be an exciting one, and I am looking forward to sharing more of our plans during the frigid days and long winter nights of January. We’ll have exciting new Live Events, new weapons and cloaks earned by spilling the blood of your enemies in RvR, a new Scenario structure, economy and loot drop improvements, adjustments to the King and Warlord encounters to convert them to RvR-only battles, UI customization enhancements, Tier 4 RvR campaign improvements, daily quests and so much more - and that’s just our near term plans for 2010. Farther into the year we’ll see…oh but you’ve heard me ramble enough! It’s time for that drink, battle, and crying enemies!


I have to admit, there must be something in the water at Mythic's HQ as they seem to be able to just say enough to tease you into thinking "Oooh ok, lets just wait and see what they do". So lets go ahead and break it down:

new Live Events
Live events have always been a very strong part of WAR, very engaging and enjoyable and I'm sure Mythic use them to test bed new ideas as well (waiting on the spin offs from the Daemon Moon masks). Will this mean new ones? (Scurvy Dogs) or just repeats of the old ones (Night of Murder), either way, as the game matures so do the events.

new weapons and cloaks earned by spilling the blood of your enemies in RvR
Mmmmm gud! Would love to see an offensive shield for Black Orcs and some upgrades for my weapons (8th Warlord PQ and still no higher than a blue bag.. once) interestingly as I write this I've realise that outside the dungeon instances the two weapon upgrades are reliant on a PQ system, yay for lucky rollers :/ Either way though it's been a long time coming and a natural progression of the token and influence systems. Though I would still like to see more accessories.

new Scenario structure
6v6 scenarios plz. Nothing worse than facing off against a good team only to find that the other party you are working with are rank 29 tanks with no healers. Open more up from prior tiers to fight in each weekend and maybe include a scenario influence system.. Oooh that's an idea. Would also be nice and as horrible as it sounds to have rank 40 only scenarios so your team doesn't get gimped by having low rank players against full 4o.. The bolster system works to an extent and I've seen some excellent lower rank players (particularly healers) but the majority just can't compete against the much better geared players and rank 39/40 gear level.

economy
Don't see how the economy can be fixed in WAR, not enough gold sinks and it's far too easy to earn gold anyway, there needs to be a way to force all the gold out the game and people are sitting on 20k+ gold piles already

loot drop improvements
Yeah and the last loot drop improvements meant you nerfed my blog you gits :( Improved loot, or would that be itemisation? Hard to tell with a comment like this, it's very open to interpretation on what they will improve, more grey trash drops, more crappy greens, higher token drop rates, fancy shiny pants dropping off N'Kari... (if he.. she... it.. wears any) Who knows, so will reserve comment on this until we hear more.

Adjustments to the King and Warlord encounters to convert them to RvR-only battles
Well this WILL be very interesting, also very tricky to implement correctly, the current rumour is that the encounters will be"purgable" (is that even a word?) which would be a dreadful idea (24 people with PvE tactics, gear and spec vs. 24 people with RvR tactics, gear and spec... not gud), alternatively it might be a battle against other players to defeat the kings but you never get to fight the king... but then what about the off peak lockers (oh dear, what a shame) how do they kill the king when there's no-one to defend him at 3am? (again.. oh dear, what a shame). Looking at this with a sense of dread but intrigue at the same time, it's been a long time coming and lets be honest about it, Warcraft would be a bit dodgy with a capture the flag scenario against other players as it's end game, so why does an RvR game have a PvE encounter as its endgame?

UI customization enhancements
I'm a tinkerer.. not a week goes past where I don't mess around with my UI to some extent, I'm a minimalist but want all my information at my fingertips. With add on writers slowly disappearing having more ability to change my UI without having to rely on an add on is most welcome.

Tier 4 RvR campaign improvements
Improvements eh? Well not a lot to speculate on here but I get the feeling it will be about battlefield objectives and VP's... who really knows.. Though I've just come up with a possible idea to bring back forts, slow down the campaign but give a sense of attack and defence. Random thought really.. Instead of two pairings to lock to hit the city you need all three, however you can unlock an enemy captured pairing by taking down the fortress lord, doing this resets it back one step (so it'd go from the Maw back to Chaos Wastes). The upside to this is that smaller forces can still hold out but have to be on guard for huge numbers (drop the supply line limit or massively increase it to allow for larger scale sieges again) though any force which sends a zerg to a pairing or to take out a fort being held would risk a pairing they have locked being vulnerable to a counter attack... Possible idea... I dunno...

daily quests
Mmmmm, not convinced here, is this just a way to force people to hit one scenario, or capture one BO or keep each day? The rewards should be for fighting and earning your kills through battles and sieges, not from doing a single quest each day. WAR is everywhere is the tag line, not WAR is 5 daily quests each day. I remain to be convinced but I'll listen to the ideas they bring.

So that was my rather epic post which has taken me one hour, two keeps and a zone lock to write. Lets see what Mythic bring to the table in 2010...

Monday, 21 December 2009

Mythic nerfed my blog

So there I was a month or so back looking for something in my bank that I keep as a memento, only to realise I must have accidentally trashed or sold it. Touch annoying but oh well it's easy to grab another one. So off I trotted (I assume boars trot, having trotters) to a rebel Orc place in Black Crag, for I was looking for the item that inspired the title of this blog "Mmmmm Gud".

As I waded through the corpses of the Orcs I was getting a lot of "Dem Bonez" and the occasional skull but no Mmmmm Gud. Not thinking too much about it I gave up for the day and tried a few days later at another spot. Same result. Then another spot, same result. Over the last month I've popped to various locations with Greenskins I can smush (not easy being a Greenskin myself) but no more Mmmmm Gud.

Now I may be looking in the wrong places (but some of those I KNOW dropped Mmmmm Gud before, or Mythic removed it from the loot table a few patches back when they did the trash drop changes (more likely). Either way though, Lokax is a sad Black Orc right now though and respectfully requests that Mythic bring back Mmmmm Gud if it's been removed (or tell me where to find the bloody stuff if not!)

Wednesday, 16 December 2009

Why the Underdog system is already being abused

Well it's only been what, a week since 1.3.3? And already realms are working out how to break the Underdog system and bend it to an unitended advantage. Certainly on Karak-Norn the most effective Order guilds are letting Destruction push the campaign during the day and logging the big guns on when it hits Altdorf and bomb the crap out of a couple of instances giving them enough VP's to prevent the city being locked and logging off again. Doing this it builds up Orders underdog points nicely.

Rinse and repeat a couple of times and when it comes to 2-3am, said Order guilds will properly logon, and push the campaign easily towards IC due to :
1) Lack of opposition to worry about and...
2) Easier to lock the zones (and city I think) due to the underdog points

Then, down goes the Destruction King for the 40th time, because you know.. Order is an Underdog with the multiple RR80 players in full Sovereign that are killing the king up to 8 times a night (sadly I kid ye not) while Destruction have killed Mr Franz... Once.

And then the cycle begins again as Destruction wake up, try to push the campaign only for one or two instances to be bombed which means it's impossible to lock the city down in the time given (you halve the city timers and PQ points, but keep the Generals on full hit points and the PQ reset timers the same as the two hour version....)

So basically Mythic there's two things here... You need to make a king kill count as a large number of underdog points for a longer duration than 24 hours or you need to stop having pushes to a city count as an underdog point, at least wait until it's locked to stage 2 first.

Or you know.. Nerf bombing (from both sides).