Showing posts with label orc. Show all posts
Showing posts with label orc. Show all posts

Thursday, 17 June 2010

A dedicated followorc of fashion

So part of my little ongoing quest is to complete every Greenskin quest in the game (currently finished tier 1 and 2 and almost done with tier 3). I actually levelled up in the Dark Elf zones as back in the old days there was no Black Guard so hanging around in there gave me lots of opportunities to group with players running PQ's etc. This has worked well in my favour now as I go back, run the Greenskin quests and read the story behind each one and follow the grand pairing storyline. Some of the quests are brilliant and I'm sure in my rush to level I would have skipped reading them. Do yourselves a favour, run the Greenskin quest line and just follow it, I mean you can't beat a goblin in disguise as a slayer with a load of moldy beards stuck to his face, Gork speaking to you and being launched by a catapult.

Anyway, what does this have to do with fashion? Well it's also letting me do another personal quest which has been inspired by Blog the Witch who looked for a lot of unique designs and the announcement of the item appearance changes. And that is to collect every type of item for Black Orcs in game, all the models and skins that are different. This was made slightly trickier in 1.3.5 as they changed a lot of the green drops, so no Precursor pieces dropping which may not be replaced by another item. It's quite fun to realise though that the rank 39 green shoulders use the old tier 1 graphic though, so it's a decent change.

Thank Gork though, for the expanded bank space right now as it's starting to fill up...

This is NOT including any set items, so no invader, warlord etc in this screenshot and has only a couple of the tier 4 weapons.

So this will let me work out a combination of items which looks and just feels right for Lokax, I love tinkering with his appearance, right now he's just a giant red Orc in sovereign but it's not quite unique enough for me. I have never showed my helm due to loving his iron face plate and broken tusk face (does anyone have an idea if the special Choppa Teef face change works on Black Orcs?). I have a provisional set worked out, which looks a lot more scrappy, maybe not quite 'ard enough but it looks not too bad at all. I will be missing quite a lot of old influence rewards I will have picked up at some point and dumped and sometimes it's hard to tell if it's a different graphic or not for quest rewards, so when giving the choice of two you have to just hope it's different. I'm helped at least by some old concept shots of Black Orc armour and weapons, so I'm keeping my eyes out for anything which may resemble them. And of course, I'm desperately looking for a basha (club/mace) as there's plenty of Orc NPC's with them, just never seen a drop or a model of one for players :(



Anyway back to the quests!

Monday, 11 January 2010

A Black Orcs wishes for the new year.

After my personal WAR Christmas list a few weeks back, I figured I'd do a fairly selfish new years one for Black Orcs and what I'd like to see happen to my class over the next year.

1) Changes to the Plan Mechanic
The biggest pain to Black Orcs (and our mirrors the Swordmasters) is our mechanic, a "nice in theory but horribly implemented" mechanic which heavily restricts what we can and cannot use. For those who don't know what the plan mechanic is, the basic idea is that each attack leads onto another one, getting more powerful as the plan moves on before resetting back to the first step. There are three plans and they progress as you use an ability from each one. Instead we get...

  • A mechanic which breaks in lag (plan doesn't move on and your stuck on first plan attacks)
  • Puts your crowd control abilities on advanced plans so you have no CC on first contact
  • Offers no actual benefit as our last plans might cost no AP, but it's countered by higher than average AP costs on the first two plans...
  • Unable to move back a step when on our final plan (which for the record is where our snare is)
  • A very ill thought out middle plan with no basic strong abilities
The whole system is highly frustrating and needs a revamp. I'd like to see a cross between the hate/grudge and rage mechanic where actions are deemed "Smart" or "Hitty" and as you use say Smart actions you gain smart points which tilt the dial one way giving more benefits to smart abilities (less AP, more damage etc) but if you start using Hitty abilities then the dial will start to move back towards Hitty lessening your Smart benefits but increasing the Hitty ones.. make sense? No? Meh....

2) Get bigger
"Black Orcs will get bigger as they increase in power" Oh how I waited for this only to be dashed by it as they decided that Choppas needed this instead.. I posted about it a while ago but Mythic deemed that it was not suitable as Choppas needed to be bigger to indicate a bigger threat.. You know because the fact they are charging about with red rage flying around them doesn't indicate it enough... Now we're not looking for it to be based on plan or a rage count but all we were looking for is a minor increase for every 10 levels and 10 renown ranks or so up to a maximum when you get 40/80 where we'd be fully enraged Choppa size... My hope is still there, it was one of these "That's cool!" things that Mythic were quick to tell us about but fail to implement :(

3) Bellows still unbalanced
Bellows were the second mechanic Black Orcs get. One of three permanent buffs which we can apply, almost like an aura but they require us to actually do something.. and it's a proc so never guaranteed. The problem is, one is a standard and the other two are highly situational and to be perfectly honesty, pretty weak. Our brawler bellow is the typical one where we steal stats and apply to ourselves and party. I love it, it's great, the group loves it, no-one ever moans about it (apart from when I pull a target by accident as it procs onto them).

The other two are now fairly.. meh. Our toughest bellow which prior to the infamous 1.1 nerf bat was pretty incredible but now is certainly not "da toughest" but more of "da pillow" as it's now 40% as effective as we get a 25% chance to heal ourselves for 320-480 (and increase our wounds by 32-48) every time we hit something with a 10 second cool down (and of course the increase in wounds we get is only half as good as it seems due to the wounds soft cap. Da Greenest is all but useless, 25% on getting hit to increase resist/armour (depending on what you get hit by) by roughly 320/840 respectively, it also apples the same buff to party members within 100 feet. Sounds nice... but really, as a tank in RvR you are the last one getting targeted so it doesn't benefit your group, but again the soft cap on resists and armour means the actual buff you get tends to be half as effective as it reads.

The last two still need some serious work to bring them back to a decent level. The toughest buff is decent in duels/solo RvR but other wise offers no benefit in large scale RvR or when you're at full health. I'd like to see it become active when you defend against an attack as well and maybe just up the self heal a bit (I'd happily lose the increase in wounds). Da Greenest is a bit trickier as it comes from our Da Boss tree which suffers from identity problems (and in all honesty would be on this list as well but I forgot). By the description it's "A master path focused on buffs and group support" and in this tree we have... Two buffs/group support actions. One which gives our group mates an extra 560 armour (but you have to be within 20 feet and it costs 45 AP!) and another which is a tactic that gives our defensive target +100 or so weapon skill. I would personally swap Da Biggest to Da Greenest (group support and buffs remember) and almost mirror the Swordmaster 'bellow' for Da Biggest to become one which has a 25% chance on hitting to reduce armour of your opponent or increase strength .

4) Bashas (where's our maces!)
Black Orcs have a skill which lets us use maces/hammers. Basically they're called Bashas. You can sometimes see Orc NPC's running around with huge chunks of stone attached to a tree branch smacking folks about the head.

We don't get them

We don't even get a single hammer or mace we can use unless we pickup the dreadful land of the dead ones.

So when you next feel like adding new weapons into the game Mythic, there's a load of unused artwork and models which Black Orcs would like to use as it would give us a basha to break skulls with. There's even names of bashas in the Warhammer background if you're that desperate.

5) Improved Itemisation
I think this goes for a lot of classes and not just Black Orcs. The item set bonuses. The bonuses themselves on magic items (seriously... +8 willpower on our Warlord and Sovereign jewel is not gud).

Our Tyrant four piece is pointless... +5% parry when Black Orcs can't make a parry build plus you gave us the same bloody bonus on Conqueror. Warlord five piece is +5 disrupt... Disrupt is one of these things that happens by accident, you cannot stack it to make it worthwhile compared to every BW being Intelligence soft capped and I'd certainly not choose it over +76 strength or wounds for example, oh and just to add though, you cannot disrupt PBAoE which is 95% of a Bright Wizards abilities.

What is most important to Black Orcs in my opinion is (in no particular order):
Strength, Toughness, Wounds, Block, Melee Crit. Then you can have weapon skill, melee power, initiative (mainly for tanking PvE content) and then the random assortment of abilities which get tacked onto sets and go from absolutely dreadful to pretty damn cool without any rhyme nor reason.

Itemisation was something mentioned recently in the producers letter so lets hope they take a look and speak to the community about what they would like from the sets and item bonuses.

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Well that was more than I had intended and in all honesty I could probably talk more about certain things in that list but I might come back to it. It might 'sound' like a negative post but it's just wishes and desires for my class that I play, I think I will have to do a 5 things that Mythic did right with the Black Orc in 2009 to make up for this :)

Monday, 24 August 2009

Who says Black Orcs can't do damage with a sword and shield?

Mua ha ha ha ha!

(click for better pic)

Still playing and enjoying WAR, just been horribly neglecting the blaaagh :( Still I'll get back into the swing of things soon enough :)

Keep the WAAAAAGHHHHH going!

Tuesday, 19 May 2009

Morale Threes and the Imbalance of Doom

Morales eh? Pretty good concept and very potent if used in combination with other warband/party members. A 6 man party with rank 4 morale bomb going off can inflict devastating damage to unprepared warbands and have been known to wipe three or four times the number.

The problem is.. Not all morales are equal, and in fact. Some are just absolute junk.

All tanks have the following rank 3 morale.

Distracting Bellow
A loud shout that startles your target and all enemies within 30 feet of them, reducing their damage by 50% for 10 seconds.

But not lets look at the career specific ones.

Black Orc - Walk it off!
Everyone in your group gains 120 Toughness for 15 seconds.

Blackguard -
Armor Of Eternal Servitude
The magic infusing your armor springs to life, further increasing your armor by 990 and restoring 2400 health over 20 seconds.

Chosen -
Sprout Carapace
In a chaotic surge of growth, everyone in the group's skin hardens, increasing Armor by 1320 and all Resists by 504 for 30 seconds. Everyone receives 100 AP as well.

Ironbreaker - Gromril Plating (I'm sure this got changed recently, but can't find the notes)
Everyone in your group becomes protected by a barrier which will absorb up to 7200 damage for 20 seconds.

Knight of the Fluffy Hat -
Emperor's Champion
Increases your Strength, Toughness, and Wounds by 240 for 30 seconds.

Swordmaster -
Bladeshield
You become protected by a magical shell for a few moments which will strike back at any attacker for 600 damage and absorb up to 3600 damage for up to 10 seconds.

Now lets compare the Black Orc rank 3 morale with the Swordmaster rank 1 morale.

Black Orc - Walk it off!
Everyone in your group gains 120 Toughness for 15 seconds.
Swordmaster -
Guard Of Steel
Protective magic increases your group's Toughness by 120 for 10 seconds.

So let me get this straight. Our rank 3 morale is equal to the Swordmaster rank 1 morale, just with 5 seconds longer duration? I'm smelling a grubby snotling 'ere...

I'd like to change it, so here's two ideas I had for it...

Black Orc - Walk it off!
Everyone in your group gains 300 Toughness for 30 seconds.

Black Orc - Walk it off!
Your group breaks any crowd control affecting them and gains temporary immunity to all crowd control effects for 15 seconds.

The downside to these two is that they are both RvR focuses, there's no real use for them in a PvE environment, but then it IS an RvR game.

So to summarise. Black Orc rank 3 Morale = Not gud. Fix it plz.

Wednesday, 1 April 2009

Do you play through your mind, or your characters?


Not long after I put my picture up the other night I had a conversation.. With myself.. In my head... Gork (or possibly Mork) was speaking to me...

"That picture is at the warcamp, why did you die there?"
"I charged in"
"Why? You got killed"
"I'm an Orc"
"No you're not, you just gave some free renown to the hundred order camping the warcamp"
"Yer right... I is a black orc and I dun run from no-one, specially dem stunties..."
"*sigh*"

Or so it roughly went. I really only play Lokax, so to me he is my only character. He has developed his own personality and likes/dislikes as I have. He can be quite impatient though tends to get bored quickly and is utterly fearless (but not stupid) having no regard for his own safety so long as he can put some 'urtin' on his foes. He remembers waking up after a battle against some stunties in the warcamp with a big metal plate on his skull and the desire for more pain. Ever since then he believes he's on a Waaagh from Gork (or possibly Mork) to get stuck in and do some bashin'.

I don't roleplay to the extent where I talk like an Orc, I'll quite happily talk as I normally would but do enjoy flipping into Orcy chat mode (especially in region chats) but I do play him differently from how I would any other character I've had. I enjoy getting into the Orcy mind, it's vastly more entertaining than the mind of a Chosen or Witch Elf (in my opinion). It's slightly off the wall and can make playing the game a lot more fun.

Of course, if I change to my Shaman (all 16 levels of him) then I have a completely different mind set, he's scared of large numbers of enemies, is absolutely terrified of bears but should he be with his best friend out in the wilds then he'll give anything a shot.. Until it starts to look bad...

When you log in your character to play, is it the character or the player that you see in the screen.

For me... I see Lokax and I get ready to unleash the

WAaaaaaaaaaaaaaaaaaaaaaghhhhhh!