Friday, 29 October 2010

How to convert block rating to block chance

I wanted to work out how much block the RR100 shields would provide (potentially saving me renown points on block rating) so I worked it out quickly. It's probably already posted on Warhammer Alliance or on another blog somewhere but meh... was too lazy to look for it and brain needed a work out.

10 block rating on a shield = a 0.57% chance to block

This is a rough number but it works out pretty much dead on what block chance you get.

Tactics, Renown and +block% items add on after the block rating is worked out, so a 500 block rating shield with +2% block bonus would give you a base block chance of 30.5%. If you had a +10% block tactic on that would then give you 40.5% block.

Edit: Thank you to Anonymous who posted the following in the comments. It's the actual formula and gives you the exact block rate, even if it is a bit more numbery

The calculation works for characters that are level 40, as the equation factors in level per block rating.

Block Rating / (((Level * 7.5)+50)*5) = Block(*100) = %

So for example, at level 40 this works out to be Block Rating/1750.

Wednesday, 27 October 2010

New RR81 Black Orc Weapons

On the latest PTS build the RR81 weapons are available. These require royal insignias and open up the doomflayer.

One handed equipment costs 730 Captain Emblems and 430 Royal Insignias, the two handers cost 1460 Captain Emblems and 860 Royal Insignias. Though keep in mind you can buy the bauble of Vice (trophy) as soon as you get 430 Royal Insignias so you don't (currently) need to wait until you're RR81.


To note one thing though, the two hander DPS is currently out of whack, it's around the same level as Invader so it's likely a bug since the other items are in line with slightly above royal

Edit: Two handers now have 112.6 dps

Sunday, 24 October 2010

We've accepted your mistakes Mythic, why won't you accept ours?

So I was at Tomb of the Vulture Lord, 8th boss.. kill number 22. For the first time in 22 runs I've finally seen the Black Orc cloak drop, everyone is cheering on Team Speak - Finally, Lokkie gets his back piece.

I click on need.

Need Rolls
You roll 75
The Chosen main tank rolls 75

"What the fu... I clicked pass"

It's a tie

You roll 63
The Chosen main tank rolls 65
 
.............

Ach well, we can always CSR it, use a wild card it's no problem... Except the Mythic servers don't have the wild card system (for those who don't/didn't play the EU servers back in the GOA days the CSR's offered a three a year wild card system to allow you to undo mistakes such as these, or incorrect server transfers, no questions asked, they just let you know if you had run out. I get a canned CSR response basically telling me they don't offer this service, and that if I want it I should leave feedback on the Herald. For the first time in my 11 years of playing MMO's I almost went off on a flame on the CSR. I resisted, deciding instead to post something here.

In Mythics defense, yes they have a "Need on use" feature, we forgot it wasn't on, we only go for the 8th boss, to get two cloaks and three Mortis pages and we wanted to get done as quickly as possible. However we also had to put up with the ever bugged out 5th boss causing us to reset the instance as usual, a bugged out 6th boss and the usual warping trash, unhittable mobs and getting stuck on the terrain. The general frustration, annoyance and muttering that happens every week which after 16 months you'd think they'd have fixed by now. It's not actually fun to do anymore but we promised one another we'd keep doing it until we had everything we wanted from it. Friends stick together.

We have accepted this instance is a buggy pile of crap which will never be fixed, we've accepted dreadful server performance and unbalanced careers, we've accepted for the last two and a bit years now that the game isn't perfect but we enjoy it when it works well and that is why we play it, we're loyal to Warhammer because it sometimes brings great moments and fantastic RvR. All I'm asking for now in return Mythic is that you look at your customer service you offer and think long and hard about accepting OUR mistakes from time to time as loyal, paying players because right now, I'm going to check when my subscription ends.

Saturday, 23 October 2010

Dis is a GREEN blog now!

Alrighty, working out the kinks with the new layout, PLEASE let me know if there's anything wrong with it. I decided to go with a green theme reflecting Greenskins and Warpstone. The background image will change and I'm rubbish at banners so the title will as well (though feel free to submit something gud!).

So aye, if you see wonky things over the next 24 hours then don't worry, it's just me breaking stuff.

New Twitter function added to the blog

Got a nice green Twitter button down at the end of the post now which should in theory allow you to immediately send any posts to your twitter account. Still messing around with it so should be ready to roll soon.

Bollocks, it doesn't shorten the URL and for some reason the standard twitter widget thingy on here doesn't show up,  must be something in the CSS but gork knows wut...

Edit: Actually on saying that I've just had a look at the new template designer and it's quite nice, think it's time the Blog got a new coat of paint earlier than intended.

Friday, 22 October 2010

No changes so far for Black Orcs in 1.4

I took some time out to go through each individual action and compare it to live. Since the only template available is RR70 and I'm RR80 on live I had the free mastery point so I didn't get exact results. But all damage was within a couple of points so I'm taking that as they mastery point. If the PTS has no sneaky Black Orc changes then at least I now also have a base level of damage to compare things to which is always useful.

There's still a lot of time to go until 1.4 so there might be changes coming yet other than being a bit bigger. I have to admit I'm not even seeing any tool tip changes this time so don't hold out for marauder/magus/engineer sweeping changes for us but I'll keep people updated as and when the new builds arrive.

(oh and the DPS sets will be posted up later on today.. ish)

Wednesday, 20 October 2010

Preview of the Doomflayer and Warpforged defensive armour sets

So as a quick follow up, here is the armour sets for Doomflayer and Warpforged. I'll add the offensive ones tomorrow as well as a couple of nicknack's that I found when I get some more time. For some reason the Warpforged chest pieces weren't available, or I couldn't find them anyway. I'll update this post with the WF chest when I find it.

Anyway, enjoy as they are sickeningly good.

Disclaimer: These are the current PTS armour sets. They can and could change by the time they go to live so keep that in mind

Edit: Also as you can see there are no resists on these pieces so it's pretty much a given that they'll change


Preview of the Doomflayer and Warpforged weapons

Hopped onto the PTS and the new Weapons were for sale on the scenario vendor. Didn't have time to take a screen grab of the new sets but I'm sure the server will be back up. In the meantime, feast your Greenskin eyes on these choppas and blockas...

You can click on them for a better view as well.

(edit - Disclaimer: These are PTS weapons currently, they can and could change by the time they goto live so keep that in mind)


Tuesday, 19 October 2010

Keepers Set for Black Orcs

For once my set I'll be showing is actually a set. I never even knew this existed until recently when a guild mate was on the "gather all armour sets" grind and pointed it out to me, so the pair of us did a few runs down in Saccelum Dungeon and got my set (easier with an actual DPS to rip through the mobs). This is what the set looks like and the stats can be found at the WARdrobe at the moment. It's a fairly basic looking set, only three pieces however the hands are quite decent with the extra arm guard on the left piece.


Friday, 15 October 2010

Looking at potential Renown builds in 1.4

The first draft of the new renown abilities have been published and they make for some quite interesting ready. Keeping in mind that they are very likely to change and currently do not have a tiering system in place we can start to look at potential builds. The abilities are a bit more defensive orientated but that suits as fine as tanks. Makes our lives easier.

One thing I want to keep in mind however is that as our gear gets better our block will also so the more I look at spending 20 points of renown for a total of 10% block I am struggling to justify it with other cool things in there.

So here's a few builds I can think of:

RR40 Defensive
Defender IV = 10% block increase
Futile Strikes II = 8% reduction in being crit
Trivial Blows I = 5% less crit damage

At RR40, you're just wanting to survive in ORvR against higher geared players, at this point you likely will be a guard bot so ensuring you have as much block and survivability is the way to go.

RR80 Defensive
Might IV = 72 Str
Deft Defender IV = 18% dodge and disrupt
Trivial Blows III = 30% less crit damage
Cleansing Wind I = cleanses all Curses, Ailments, and Hexes from you on a 5 minute cool down

RR100 Defensive
Might IV = 72 Str
Deft Defender IV = 18% dodge and disrupt
Trivial Blows IV = 50% less crit damage
Cleansing Wind I = cleanses all Curses, Ailments, and Hexes from you on a 5 minute cool down
5 points spare, possibly just pickup a bit of parry and block

Yes I picked strength, I still rate it highly on a tank even in defensive because if you hit like a wet noodle then you become worthless other than a guard bot and guard bots get ignored, you should be at least able to assist in dishing out damage, even if it isn't a huge amount. Some people prefer to pickup Weaponskill to improve armour penetration and parry so I'll leave it up to the individual to pick, I'd still recommend strength.

I picked Deft Defender over the block and parry for the simple fact that as a Black Orc we severely lack any sort of disrupt, we can get a high block (which will only get higher as gear progresses) and we have an OK level of parry available to us. This will help more in the long run than a smaller boost in block (and AFAIK, disrupt doesn't require you to be facing the target like block).

Trivial Blows. Crit damage is a pain, you can see 2k spikes even with high toughness and soft capped resists. A permanent reduction in damage taken from crits will help to balance out the fact that we will see more crit on higher gear levels.

Cleansing Wind. Perhaps it's a pet hate of mine but I detest seeing a pile of dots and debuffs on me and having no way to remove them other than the harbingers cloak (still not found the LotD ones to see if they're on the same cool down). Harbingers only removes a couple and isn't available to everyone anymore so having cleansing wind will give us a life line in small scale stuff, even if it's on a 5 minute cool down.

RR40 Offensive
Might V = 120 str
Blade Master I = 4 WS
Opportunist I = 2% melee crit

RR80 Offensive
Might V = 120 str
Blade Master I = 4 WS
Opportunist IV = 14% melee crit

RR100 Offensive
Might V = 120 str
Blade Master III = 38 WS
Vigor I = 4 Wounds
Opportunist IV = 14% melee crit
Quick Escape I = Adds a 5% chance to increase your movement speed by 25% for 5 seconds.

Obvious really, stack strength for guaranteed damage, then work on crit for the bonus and top off with WS to add armour penetration and I've added in Quick Escape since it should proc off dots etc to allow you to catch up with kiters to smash 'em in the face.

What I really don't rate
Looking through the RA and there's a few I don't rate for us which might look good to start with. The first one is Hardy Concession (You take X% less damage, but you deal X% less damage.). We want to do damage at some point and simply soaking up a bit of damage with a reduction in our own effectiveness offers nothing of benefit in my opinion. It IS very good for healers though.

Regeneration is another RA I don't rate. Ok, I don't rate the cost of it, the hp/4 is always nice but not for the cost in renown. I can't see any build where you'd even have 10 points left over which wouldn't be better placed in a stat compared to 30 hp/4.

I kinda go against the grain here but this is partially my own failings. I don't rate resolute defence currently as much as it was. The immunity timers right now work fine and with a Black Orc having Not in Da Face helps us and the group more. However! This is easily swapped if you want/require it for Cleansing Winds I in the 80+ builds so the choice is yours.

So that's my wee review of RA's as they currently stand, it will change and I get the feeling I've calculated something wrong at some point but... Meh :)